Merge cave level and assets into master #6
@@ -24,7 +24,9 @@ public class LurchMovement : MonoBehaviour {
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[Header("Jump Charge")]
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[Header("Jump Charge")]
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public float maxJumpForce;
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public float maxJumpForce;
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public float upForceModifier = 2.0f;
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private float currentJumpForce;
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private float currentJumpForce;
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private float currentJumpForwardForce;
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public float forceIncreaseSpeed;
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public float forceIncreaseSpeed;
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public Color normalColor;
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public Color normalColor;
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@@ -142,7 +144,7 @@ public class LurchMovement : MonoBehaviour {
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lurchBody.isKinematic = false;
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lurchBody.isKinematic = false;
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lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
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lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
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lurchBody.AddForce(theLurch.up * currentJumpForce, ForceMode.Impulse);
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lurchBody.AddForce(theLurch.up * currentJumpForce * upForceModifier, ForceMode.Impulse);
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}
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}
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else if (LurchOnGround() && Time.time > cooldown)
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else if (LurchOnGround() && Time.time > cooldown)
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{
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{
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