Merge cave level and assets into master #6
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Assets/Blender/rock_wall_edge.blend
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Assets/Blender/rocks01.blend
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Assets/Blender/spikertap1.blend
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Assets/Blender/spikertap1.blend
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Assets/Blender/tree_tops.blend
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Assets/Blender/trees_with_trunks.blend
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Assets/Blender/trees_with_trunks.blend
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Assets/Blender/trunk.blend
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Assets/Blender/trunk.blend
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Assets/Blender/waves.blend
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Assets/Blender/waves.blend
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8
Assets/Materials/brown_stone.mat.meta
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8
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m_Layer: 0
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m_Layer: 0
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m_Name: LurchTest
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m_Name: LurchTest
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m_TagString: Untagged
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m_TagString: Untagged
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1376713935733488}
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- {fileID: 4349673492578080}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 1462012476334488}
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m_GameObject: {fileID: 1462012476334488}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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respawnPoints:
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lowerBounds: {fileID: 0}
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lurch: {fileID: 1462012476334488}
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m_ObjectHideFlags: 1
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lockMouse: 1
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lockMouse: 1
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speed: 0.5
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speed: 0.5
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theLurch: {fileID: 4675101163920296}
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theLurch: {fileID: 4675101163920296}
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maxJumpForce: 10
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maxJumpForce: 6
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forceIncreaseSpeed: 0.5
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upForceModifier: 1.45
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forceIncreaseSpeed: 0.3
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normalColor: {r: 0.14509805, g: 0.4784314, b: 1, a: 0}
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normalColor: {r: 0.14509805, g: 0.4784314, b: 1, a: 0}
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fullyChargedColor: {r: 0.95649004, g: 0, b: 1, a: 0}
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fullyChargedColor: {r: 0.95649004, g: 0, b: 1, a: 0}
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normalSize: {x: 0, y: 0, z: 0}
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glideForce: 3
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m_PrefabInternal: {fileID: 100100000}
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m_Name:
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8
Assets/Scenes/Level_Cave.meta
Normal file
8
Assets/Scenes/Level_Cave.meta
Normal file
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17123
Assets/Scenes/Level_Cave.unity
Normal file
17123
Assets/Scenes/Level_Cave.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Level_Cave.unity.meta
Normal file
7
Assets/Scenes/Level_Cave.unity.meta
Normal file
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userData:
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@@ -24,7 +24,9 @@ public class LurchMovement : MonoBehaviour {
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|
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[Header("Jump Charge")]
|
[Header("Jump Charge")]
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public float maxJumpForce;
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public float maxJumpForce;
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|
public float upForceModifier = 2.0f;
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private float currentJumpForce;
|
private float currentJumpForce;
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|
private float currentJumpForwardForce;
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public float forceIncreaseSpeed;
|
public float forceIncreaseSpeed;
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|
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public Color normalColor;
|
public Color normalColor;
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@@ -43,6 +45,12 @@ public class LurchMovement : MonoBehaviour {
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public bool canStick;
|
public bool canStick;
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[SerializeField]
|
[SerializeField]
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private float cooldown;
|
private float cooldown;
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|
[SerializeField]
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|
private Transform stickPoint;
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|
private bool stickToGround = false;
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|
[SerializeField]
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|
private float stickyOffset = 1;
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[Header("Gliding")]
|
[Header("Gliding")]
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public bool canGlide;
|
public bool canGlide;
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@@ -56,6 +64,7 @@ public class LurchMovement : MonoBehaviour {
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normalSize = theLurch.transform.localScale;
|
normalSize = theLurch.transform.localScale;
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chargedSize = theLurch.transform.localScale * chargedSizeModifier;
|
chargedSize = theLurch.transform.localScale * chargedSizeModifier;
|
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glideSize = new Vector3(normalSize.x, normalSize.y * 0.5f, normalSize.z);
|
glideSize = new Vector3(normalSize.x, normalSize.y * 0.5f, normalSize.z);
|
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|
stickPoint = new GameObject().transform;
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|
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}
|
}
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|
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@@ -70,6 +79,7 @@ public class LurchMovement : MonoBehaviour {
|
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JumpControl();
|
JumpControl();
|
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SmoothFollow();
|
SmoothFollow();
|
||||||
Gliding();
|
Gliding();
|
||||||
|
StickToPoint();
|
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}
|
}
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|
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void MouseControl()
|
void MouseControl()
|
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@@ -140,12 +150,14 @@ public class LurchMovement : MonoBehaviour {
|
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if (Input.GetButtonUp("Fire1")) {
|
if (Input.GetButtonUp("Fire1")) {
|
||||||
cooldown = 0.5f;
|
cooldown = 0.5f;
|
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lurchBody.isKinematic = false;
|
lurchBody.isKinematic = false;
|
||||||
|
stickToGround = false;
|
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|
|
||||||
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
|
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
|
||||||
lurchBody.AddForce(theLurch.up * currentJumpForce, ForceMode.Impulse);
|
lurchBody.AddForce(theLurch.up * currentJumpForce * upForceModifier, ForceMode.Impulse);
|
||||||
}
|
}
|
||||||
else if (LurchOnGround() && Time.time > cooldown)
|
else if (LurchOnGround() && Time.time > cooldown)
|
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{
|
{
|
||||||
|
//stickToGround = true;
|
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lurchBody.isKinematic = true;
|
lurchBody.isKinematic = true;
|
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}
|
}
|
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else if (!LurchOnGround() && Time.time > cooldown && !AmSticking())
|
else if (!LurchOnGround() && Time.time > cooldown && !AmSticking())
|
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@@ -153,6 +165,15 @@ public class LurchMovement : MonoBehaviour {
|
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currentJumpForce = 0.0f;
|
currentJumpForce = 0.0f;
|
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}
|
}
|
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|
|
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|
if (AmSticking())
|
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|
{
|
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|
lurchBody.isKinematic = true;
|
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|
}
|
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|
else
|
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|
{
|
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|
lurchBody.isKinematic = false;
|
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|
}
|
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|
|
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}
|
}
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|
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||||||
void Gliding()
|
void Gliding()
|
||||||
@@ -177,13 +198,15 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
public bool LurchOnGround()
|
public bool LurchOnGround()
|
||||||
{
|
{
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
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if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
|
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.34f) && cooldown <= 0.0f)
|
||||||
{
|
{
|
||||||
return true;
|
if (!stickToGround)
|
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|
{
|
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|
lurchBody.isKinematic = true;
|
||||||
|
stickPoint.parent = hit.transform;
|
||||||
|
stickPoint.position = hit.point;
|
||||||
|
stickToGround = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (AmSticking())
|
|
||||||
{
|
|
||||||
return true;
|
return true;
|
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}
|
}
|
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|
|
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@@ -206,4 +229,12 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
|
|
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return false;
|
return false;
|
||||||
}
|
}
|
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|
|
||||||
|
public void StickToPoint()
|
||||||
|
{
|
||||||
|
if (stickToGround)
|
||||||
|
{
|
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|
theLurch.position = stickPoint.position + new Vector3(0, stickyOffset, 0);
|
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|
}
|
||||||
|
}
|
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}
|
}
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@@ -4,7 +4,7 @@
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QualitySettings:
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QualitySettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 5
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serializedVersion: 5
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m_CurrentQuality: 4
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m_CurrentQuality: 2
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m_QualitySettings:
|
m_QualitySettings:
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- serializedVersion: 2
|
- serializedVersion: 2
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name: Very Low
|
name: Very Low
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@@ -29,6 +29,12 @@ QualitySettings:
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vSyncCount: 0
|
vSyncCount: 0
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lodBias: 0.3
|
lodBias: 0.3
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maximumLODLevel: 0
|
maximumLODLevel: 0
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|
streamingMipmapsActive: 0
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|
streamingMipmapsAddAllCameras: 1
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|
streamingMipmapsMemoryBudget: 512
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|
streamingMipmapsRenderersPerFrame: 512
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|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 4
|
particleRaycastBudget: 4
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
@@ -57,6 +63,12 @@ QualitySettings:
|
|||||||
vSyncCount: 0
|
vSyncCount: 0
|
||||||
lodBias: 0.4
|
lodBias: 0.4
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 16
|
particleRaycastBudget: 16
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
@@ -85,6 +97,12 @@ QualitySettings:
|
|||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 0.7
|
lodBias: 0.7
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 64
|
particleRaycastBudget: 64
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
@@ -97,7 +115,7 @@ QualitySettings:
|
|||||||
shadowResolution: 1
|
shadowResolution: 1
|
||||||
shadowProjection: 1
|
shadowProjection: 1
|
||||||
shadowCascades: 2
|
shadowCascades: 2
|
||||||
shadowDistance: 40
|
shadowDistance: 250
|
||||||
shadowNearPlaneOffset: 3
|
shadowNearPlaneOffset: 3
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
@@ -113,6 +131,12 @@ QualitySettings:
|
|||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 1
|
lodBias: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 256
|
particleRaycastBudget: 256
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
@@ -125,7 +149,7 @@ QualitySettings:
|
|||||||
shadowResolution: 2
|
shadowResolution: 2
|
||||||
shadowProjection: 1
|
shadowProjection: 1
|
||||||
shadowCascades: 2
|
shadowCascades: 2
|
||||||
shadowDistance: 40
|
shadowDistance: 250
|
||||||
shadowNearPlaneOffset: 3
|
shadowNearPlaneOffset: 3
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
@@ -141,6 +165,12 @@ QualitySettings:
|
|||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 1.5
|
lodBias: 1.5
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 1024
|
particleRaycastBudget: 1024
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
@@ -153,7 +183,7 @@ QualitySettings:
|
|||||||
shadowResolution: 2
|
shadowResolution: 2
|
||||||
shadowProjection: 1
|
shadowProjection: 1
|
||||||
shadowCascades: 4
|
shadowCascades: 4
|
||||||
shadowDistance: 150
|
shadowDistance: 250
|
||||||
shadowNearPlaneOffset: 3
|
shadowNearPlaneOffset: 3
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
@@ -169,6 +199,12 @@ QualitySettings:
|
|||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 2
|
lodBias: 2
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 4096
|
particleRaycastBudget: 4096
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
|
|||||||
Reference in New Issue
Block a user