Merge cave level and assets into master #6

Merged
JanGross merged 3 commits from level_cave into master 2018-09-02 16:06:06 +02:00
32 changed files with 17639 additions and 40 deletions

8
Assets/Blender.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0d79aa763cdd23143a81c190392d42e2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Blender/beach_plateaus.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/beach_rocks.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/large _tree_top.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/longplateau_horizontal.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/rock_wall01.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/rock_wall_edge.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/rock_wall_plain.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/rock_wall_ridge.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/rock_wall_stepped.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/rocks01.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/spikertap1.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/tree_platform.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/tree_tops.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/trees_with_trunks.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/trunk.blend (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Assets/Blender/waves.blend (Stored with Git LFS) Normal file

Binary file not shown.

View File

@@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Crystal
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION _METALLICGLOSSMAP
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 5c016a4899bbd4a42be1711fc1fba3b6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _Color: {r: 0, g: 0.24416694, b: 0.7830189, a: 0.9372549}
- _EmissionColor: {r: 0, g: 0.6554735, b: 12.235505, a: 1}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1ef24233e689f0242b2a2ee37f4d128f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

76
Assets/Materials/Sand.mat Normal file
View File

@@ -0,0 +1,76 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Sand
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.8301887, g: 0.66682404, b: 0.41117835, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1cbb0962fcb59c04db568db4a15c6598
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -72,5 +72,5 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.5566038, g: 0.5566038, b: 0.5566038, a: 1}
- _Color: {r: 0.1981132, g: 0.1981132, b: 0.1981132, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

View File

@@ -0,0 +1,79 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Waves
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHABLEND_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
- _Glossiness: 0.946
- _GlossyReflections: 1
- _InvFade: 3
- _Metallic: 1
- _Mode: 2
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _Color: {r: 0.45678353, g: 0.41037738, b: 1, a: 0.6156863}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _TintColor: {r: 0, g: 0.016771497, b: 0.0754717, a: 1}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5dbffae7097f6d644ae0227ef9755a08
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,76 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: brown_stone
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0.261
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.49056602, g: 0.28953806, b: 0.1689213, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 91ece0747b123e04e9330516c1d8d578
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -37,7 +37,6 @@ GameObject:
- component: {fileID: 114123996009525022}
- component: {fileID: 114729016115082176}
- component: {fileID: 114557432824313468}
- component: {fileID: 114003328164428386}
m_Layer: 0
m_Name: CameraHolder
m_TagString: Untagged
@@ -75,6 +74,7 @@ GameObject:
- component: {fileID: 65346116814365424}
- component: {fileID: 54155385480013682}
- component: {fileID: 108062020484346290}
- component: {fileID: 114778702397545226}
m_Layer: 0
m_Name: LurchTest
m_TagString: Untagged
@@ -89,7 +89,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1376713935733488}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.23070383, y: 3.253488, z: -7.428097}
m_LocalPosition: {x: -0.23070383, y: 3.253488, z: -3.7380967}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4349673492578080}
@@ -259,7 +259,7 @@ Light:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1462012476334488}
m_Enabled: 1
m_Enabled: 0
serializedVersion: 8
m_Type: 2
m_Color: {r: 1, g: 1, b: 1, a: 1}
@@ -290,26 +290,6 @@ Light:
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!114 &114003328164428386
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1444832767951054}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 167337a6a977deb408440dbf31acb6c9, type: 3}
m_Name:
m_EditorClassIdentifier:
respawnPoints:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
lowerBounds: {fileID: 0}
lurch: {fileID: 1462012476334488}
UpdateFrequenzy: 15
maxFallDist: 25
respawnKey: 114
--- !u!114 &114123996009525022
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -326,14 +306,17 @@ MonoBehaviour:
lockMouse: 1
speed: 0.5
theLurch: {fileID: 4675101163920296}
maxJumpForce: 10
forceIncreaseSpeed: 0.5
maxJumpForce: 6
upForceModifier: 1.45
forceIncreaseSpeed: 0.3
normalColor: {r: 0.14509805, g: 0.4784314, b: 1, a: 0}
fullyChargedColor: {r: 0.95649004, g: 0, b: 1, a: 0}
normalSize: {x: 0, y: 0, z: 0}
chargedSizeModifier: 0.5
canStick: 0
cooldown: 0
cooldown: 0.4
stickPoint: {fileID: 0}
stickyOffset: 0.29
canGlide: 0
glideForce: 3
--- !u!114 &114557432824313468
@@ -342,7 +325,7 @@ MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1444832767951054}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b614d5a678d653549b924deec5548458, type: 3}
m_Name:
@@ -379,8 +362,23 @@ MonoBehaviour:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
lowerBounds: {fileID: 0}
lurch: {fileID: 1462012476334488}
UpdateFrequenzy: 15
maxFallDist: 25
maxFallDist: 30
maxDistanceToPoint: 2.5
respawnKey: 114
--- !u!114 &114778702397545226
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1462012476334488}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7c1dd69d76390844a9d00d3887a0fe61, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8474bc0970add074896554ade8eb7108
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

17123
Assets/Scenes/Level_Cave.unity Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1bb52d7bde12fb649a9d13abdad46f6c
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -24,7 +24,9 @@ public class LurchMovement : MonoBehaviour {
[Header("Jump Charge")]
public float maxJumpForce;
public float upForceModifier = 2.0f;
private float currentJumpForce;
private float currentJumpForwardForce;
public float forceIncreaseSpeed;
public Color normalColor;
@@ -43,6 +45,12 @@ public class LurchMovement : MonoBehaviour {
public bool canStick;
[SerializeField]
private float cooldown;
[SerializeField]
private Transform stickPoint;
private bool stickToGround = false;
[SerializeField]
private float stickyOffset = 1;
[Header("Gliding")]
public bool canGlide;
@@ -56,6 +64,7 @@ public class LurchMovement : MonoBehaviour {
normalSize = theLurch.transform.localScale;
chargedSize = theLurch.transform.localScale * chargedSizeModifier;
glideSize = new Vector3(normalSize.x, normalSize.y * 0.5f, normalSize.z);
stickPoint = new GameObject().transform;
}
@@ -70,6 +79,7 @@ public class LurchMovement : MonoBehaviour {
JumpControl();
SmoothFollow();
Gliding();
StickToPoint();
}
void MouseControl()
@@ -140,12 +150,14 @@ public class LurchMovement : MonoBehaviour {
if (Input.GetButtonUp("Fire1")) {
cooldown = 0.5f;
lurchBody.isKinematic = false;
stickToGround = false;
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
lurchBody.AddForce(theLurch.up * currentJumpForce, ForceMode.Impulse);
lurchBody.AddForce(theLurch.up * currentJumpForce * upForceModifier, ForceMode.Impulse);
}
else if (LurchOnGround() && Time.time > cooldown)
{
//stickToGround = true;
lurchBody.isKinematic = true;
}
else if (!LurchOnGround() && Time.time > cooldown && !AmSticking())
@@ -153,6 +165,15 @@ public class LurchMovement : MonoBehaviour {
currentJumpForce = 0.0f;
}
if (AmSticking())
{
lurchBody.isKinematic = true;
}
else
{
lurchBody.isKinematic = false;
}
}
void Gliding()
@@ -177,13 +198,15 @@ public class LurchMovement : MonoBehaviour {
public bool LurchOnGround()
{
RaycastHit hit;
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.34f) && cooldown <= 0.0f)
{
return true;
if (!stickToGround)
{
lurchBody.isKinematic = true;
stickPoint.parent = hit.transform;
stickPoint.position = hit.point;
stickToGround = true;
}
if (AmSticking())
{
return true;
}
@@ -206,4 +229,12 @@ public class LurchMovement : MonoBehaviour {
return false;
}
public void StickToPoint()
{
if (stickToGround)
{
theLurch.position = stickPoint.position + new Vector3(0, stickyOffset, 0);
}
}
}

View File

@@ -4,7 +4,7 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 4
m_CurrentQuality: 2
m_QualitySettings:
- serializedVersion: 2
name: Very Low
@@ -29,6 +29,12 @@ QualitySettings:
vSyncCount: 0
lodBias: 0.3
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
@@ -57,6 +63,12 @@ QualitySettings:
vSyncCount: 0
lodBias: 0.4
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
@@ -85,6 +97,12 @@ QualitySettings:
vSyncCount: 1
lodBias: 0.7
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 64
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
@@ -97,7 +115,7 @@ QualitySettings:
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowDistance: 250
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
@@ -113,6 +131,12 @@ QualitySettings:
vSyncCount: 1
lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
@@ -125,7 +149,7 @@ QualitySettings:
shadowResolution: 2
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowDistance: 250
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
@@ -141,6 +165,12 @@ QualitySettings:
vSyncCount: 1
lodBias: 1.5
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
@@ -153,7 +183,7 @@ QualitySettings:
shadowResolution: 2
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowDistance: 250
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
@@ -169,6 +199,12 @@ QualitySettings:
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4