using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CutscenePlayer : MonoBehaviour { public Sprite[] theSprites; public Image theBase; public float speed = 1.0f; private float TUNS = 0.0f; private int i = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (i < theSprites.Length + 1) { if (Time.time > TUNS) { i += 1; if(i < theSprites.Length) theBase.sprite = theSprites[i]; TUNS = Time.time + speed; } } else { this.gameObject.SetActive(false); } } }