using System.Collections; using System.Collections.Generic; using UnityEngine; public class LurchSounds : MonoBehaviour { public AudioSource theSource; public AudioClip jump; public AudioClip land; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } private void OnCollisionEnter(Collision collision) { theSource.clip = land; theSource.Play(); } private void OnCollisionExit(Collision collision) { theSource.clip = jump; theSource.Play(); } }