using System.Collections; using System.Collections.Generic; using UnityEngine; public class MateMate : MonoBehaviour { public bool mateStick; public bool mateGlide; public bool mateGlow; public GameObject cutscene; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } private void OnTriggerEnter(Collider other) { if (other.transform.root.GetComponentInChildren()) { if(mateStick) other.transform.root.GetComponentInChildren().canStick = true; if(mateGlide) other.transform.root.GetComponentInChildren().canGlide = true; if(mateGlow) //other.transform.root.GetComponentInChildren().canGlide = true; cutscene.SetActive(true); } } }