using System.Collections; using System.Collections.Generic; using UnityEngine; public class FogZone : MonoBehaviour { [SerializeField] private Color fogColor = Color.white; [SerializeField] [Tooltip("Default: 0.01")] private float fogDensity = 0.01f; [SerializeField] private float fadeSpeed = 1; private float t = 0; private bool enabled = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (t < 1 && enabled) { RenderSettings.fogColor = Color.Lerp(RenderSettings.fogColor, fogColor, t); RenderSettings.fogDensity = Mathf.Lerp(RenderSettings.fogDensity, fogDensity, t); } t += fadeSpeed * Time.deltaTime; } void LerpFogSettings() { enabled = true; t = 0; } private void OnTriggerEnter(Collider other) { Debug.Log("Changing fog"); LerpFogSettings(); } private void OnTriggerExit(Collider other) { enabled = false; } }