using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerDeactivateLight : MonoBehaviour { public LightLurch theScript; public Light theLight; public bool activate; public bool deactivate; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } private void OnTriggerEnter(Collider other) { if (other.transform.root.tag == "Player") { if (deactivate) { theScript.enabled = false; theLight.enabled = false; } if (activate) { theScript.enabled = true; theLight.enabled = true; } } } }