Adds scripts for moving any object up/down, left/right or forwards/backwars and eliminating the player.
51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EliminatePlayer : MonoBehaviour {
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[SerializeField]
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private string name = "Generic trap";
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[SerializeField]
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private float resapwnDelay = 0;
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[Tooltip("Optional particle effect. Spawned when player enters the trigger")]
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[SerializeField]
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private GameObject effect;
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[SerializeField]
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private LurchRespawn player;
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[SerializeField]
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private bool killQueued = false;
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[SerializeField]
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private float rdCounter = 0;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (rdCounter <= 0 && killQueued)
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{
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player.RespawnLurch(name);
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killQueued = false;
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} else
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{
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rdCounter -= Time.deltaTime;
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.transform.root.tag == "Player")
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{
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rdCounter = resapwnDelay;
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killQueued = true;
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if(effect != null)
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{
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GameObject.Instantiate(effect);
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}
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}
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}
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}
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