Files
lurchvolution/Assets/Forest_Scripts/TriggerEffects/TriggerActivate.cs
Jan Groß b778c14158 Polishing 1
General polishing commit
2018-09-08 16:45:03 +02:00

55 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerActivate : MonoBehaviour {
public AudioSource theAudio;
public AudioClip theClip;
public GameObject theObject;
public Rigidbody theRigidBody;
private Vector3 startPos;
// Use this for initialization
void Start () {
if (theObject)
{
theObject.SetActive(false);
}
if (theRigidBody)
{
theRigidBody.isKinematic = true;
startPos = theRigidBody.transform.position;
}
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.root.tag == "Player") {
if (theAudio)
{
theAudio.clip = theClip;
theAudio.Play();
}
if (theObject)
{
theObject.SetActive(true);
}
if (theRigidBody)
{
theRigidBody.isKinematic = false;
theRigidBody.transform.position = startPos;
}
}
}
}