Files
lurchvolution/Assets/Forest_Scripts/TriggerEffects/TriggerDeactivateLight.cs
Jan Groß b778c14158 Polishing 1
General polishing commit
2018-09-08 16:45:03 +02:00

40 lines
782 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerDeactivateLight : MonoBehaviour {
public LightLurch theScript;
public Light theLight;
public bool activate;
public bool deactivate;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.root.tag == "Player")
{
if (deactivate)
{
theScript.enabled = false;
theLight.enabled = false;
}
if (activate)
{
theScript.enabled = true;
theLight.enabled = true;
}
}
}
}