Files
lurchvolution/Assets/Scripts/MateMate.cs
Jan Groß c64220a353 Revert "Merge branch 'leveldesign_r'"
This reverts commit 998a52fe3c.
2018-09-08 17:50:49 +02:00

40 lines
896 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MateMate : MonoBehaviour {
public bool mateStick;
public bool mateGlide;
public bool mateGlow;
public GameObject cutscene;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.root.GetComponentInChildren<LurchMovement>())
{
if(mateStick)
other.transform.root.GetComponentInChildren<LurchMovement>().canStick = true;
if(mateGlide)
other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
if(mateGlow)
other.transform.root.GetComponentInChildren<LightLurch>().enabled = true;
cutscene.SetActive(true);
}
}
}