Files
lurchvolution/Assets/Scripts/TriggerEffects/FogZone.cs
2018-09-02 20:56:15 +02:00

49 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FogZone : MonoBehaviour {
[SerializeField]
private Color fogColor = Color.white;
[SerializeField]
[Tooltip("Default: 0.01")]
private float fogDensity = 0.01f;
[SerializeField]
private float fadeSpeed = 1;
private float t = 0;
private bool enabled = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (t < 1 && enabled)
{
RenderSettings.fogColor = Color.Lerp(RenderSettings.fogColor, fogColor, t);
RenderSettings.fogDensity = Mathf.Lerp(RenderSettings.fogDensity, fogDensity, t);
}
t += fadeSpeed * Time.deltaTime;
}
void LerpFogSettings()
{
enabled = true;
t = 0;
}
private void OnTriggerEnter(Collider other)
{
Debug.Log("Changing fog");
LerpFogSettings();
}
private void OnTriggerExit(Collider other)
{
enabled = false;
}
}