Files
lurchvolution/Assets/FINISHTHIS/LurchSounds.cs
Richard Ott ffd5beade2 Final Stuff
2018-09-02 22:23:59 +02:00

33 lines
584 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LurchSounds : MonoBehaviour {
public AudioSource theSource;
public AudioClip jump;
public AudioClip land;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnCollisionEnter(Collision collision)
{
theSource.clip = land;
theSource.Play();
}
private void OnCollisionExit(Collision collision)
{
theSource.clip = jump;
theSource.Play();
}
}