Control port 1.2
This commit is contained in:
@@ -27,22 +27,22 @@ points = Vector2Array( 3.84713, -7.17275, 6.42704, -3.80966, -0.326464, -6.8104,
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[sub_resource type="ConvexPolygonShape2D" id=5]
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[sub_resource type="ConvexPolygonShape2D" id=5]
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
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points = Vector2Array( 6.56525, 2.73226, 5.8742, 6.37177, 2.05041, 6.18749, 5.73599, 0.659113 )
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points = Vector2Array( 7.80711, -1.2916, 7.64198, 8.18441, 2.46873, 7.91971, -6.74257, 4.46547, -7.99866, -0.0355129, -4.88121, -8.72659, -1.57482, -7.87638, 7.3862, -4.60423 )
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[sub_resource type="ConvexPolygonShape2D" id=6]
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[sub_resource type="ConvexPolygonShape2D" id=6]
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
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points = Vector2Array( 5.73599, 0.659113, -5.27712, 1.15746, -7.82946, -3.23257, -7.62617, -6.45307, -4.46126, -8.03552, -0.326464, -6.8104, 6.42704, -3.80966 )
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points = Vector2Array( -9.60462, -4.09765, -9.41569, -7.97084, -4.88121, -8.72659, -7.99866, -0.0355129 )
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[sub_resource type="ConvexPolygonShape2D" id=7]
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[sub_resource type="ConvexPolygonShape2D" id=7]
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
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points = Vector2Array( 5.73599, 0.659113, 2.05041, 6.18749, -2.55657, 6.46391, -4.30723, 5.49644, -5.27712, 1.15746 )
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points = Vector2Array( 2.46873, 7.91971, -3.8117, 8.44308, -6.74257, 4.46547 )
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[sub_resource type="ConvexPolygonShape2D" id=8]
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[sub_resource type="ConvexPolygonShape2D" id=8]
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custom_solver_bias = 0.0
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custom_solver_bias = 0.0
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points = Vector2Array( 3.84713, -7.17275, 6.42704, -3.80966, -0.326464, -6.8104, 1.00076, -7.62715 )
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points = Vector2Array( 4.65796, -8.01454, 7.3862, -4.60423, -1.57482, -7.87638, 2.01497, -9.2934 )
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[node name="Asteroid" type="KinematicBody2D"]
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[node name="Asteroid" type="KinematicBody2D"]
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@@ -129,6 +129,7 @@ color/color_ramp = ExtResource( 3 )
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[node name="CollisionArea" type="Area2D" parent="."]
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[node name="CollisionArea" type="Area2D" parent="."]
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transform/pos = Vector2( 0.472342, -0.566811 )
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input/pickable = true
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input/pickable = true
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shapes/0/shape = SubResource( 5 )
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shapes/0/shape = SubResource( 5 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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@@ -152,7 +153,7 @@ collision/mask = 1024
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visibility/visible = false
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visibility/visible = false
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build_mode = 0
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build_mode = 0
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polygon = Vector2Array( -7.82946, -3.23257, -5.27712, 1.15746, -4.30723, 5.49644, -2.55657, 6.46391, 2.05041, 6.18749, 5.8742, 6.37177, 6.56525, 2.73226, 5.73599, 0.659113, 6.42704, -3.80966, 3.84713, -7.17275, 1.00076, -7.62715, -0.326464, -6.8104, -4.46126, -8.03552, -7.62617, -6.45307 )
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polygon = Vector2Array( -9.60462, -4.09765, -7.99866, -0.0355129, -6.74257, 4.46547, -3.8117, 8.44308, 2.46873, 7.91971, 7.64198, 8.18441, 7.80711, -1.2916, 7.3862, -4.60423, 4.65796, -8.01454, 2.01497, -9.2934, -1.57482, -7.87638, -4.88121, -8.72659, -9.41569, -7.97084 )
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shape_range = Vector2( 0, 3 )
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shape_range = Vector2( 0, 3 )
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trigger = true
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trigger = true
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@@ -16,6 +16,7 @@ constant_angular_velocity = 0.0
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friction = 1.0
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friction = 1.0
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bounce = 0.0
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bounce = 0.0
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script/script = ExtResource( 1 )
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script/script = ExtResource( 1 )
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rotation_speed_mult = 1
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health = 100
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health = 100
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reload_time = 0.8
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reload_time = 0.8
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@@ -6,6 +6,7 @@ var missile_scn = preload("res://scenes/missile.tscn")
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var states = {"STATE_AIMING": StateAiming, "STATE_FIRING": StateFiring}
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var states = {"STATE_AIMING": StateAiming, "STATE_FIRING": StateFiring}
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var cannon_rotation = 90
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var cannon_rotation = 90
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var cannon_rot_dir = 0
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var cannon_rot_dir = 0
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export var rotation_speed_mult = 1
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export var health = 100
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export var health = 100
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export var reload_time = 0.8
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export var reload_time = 0.8
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@@ -14,6 +15,7 @@ signal state_change
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func _ready():
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func _ready():
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set_state("STATE_AIMING")
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set_state("STATE_AIMING")
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set_process_input(true)
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set_process_input(true)
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set_fixed_process(true)
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set_process(true)
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set_process(true)
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local_health = health
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local_health = health
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@@ -21,11 +23,11 @@ func _process(delta):
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state.update(delta)
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state.update(delta)
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func _fixed_process(delta):
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func _fixed_process(delta):
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if state.has_method("fixed_update"):
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if state.has_method("fixed_process"):
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state.fixed_process(delta)
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state.fixed_process(delta)
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func _input(event):
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func _input(event):
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print(event.type)
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print(cannon_rot_dir)
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if state.has_method("input"):
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if state.has_method("input"):
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state.input(event)
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state.input(event)
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@@ -105,9 +107,9 @@ class StateAiming:
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print("We fire")
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print("We fire")
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base.set_state("STATE_FIRING")
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base.set_state("STATE_FIRING")
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if event.is_action("ui_left") or event.is_action("J_left"):
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if event.is_action("ui_left") or event.is_action("J_left"):
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base.cannon_rot_dir = 1
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base.cannon_rot_dir = 1 * base.rotation_speed_mult
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if event.is_action("ui_right") or event.is_action("J_right"):
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if event.is_action("ui_right") or event.is_action("J_right"):
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base.cannon_rot_dir = -1
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base.cannon_rot_dir = -1 * base.rotation_speed_mult
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if event.is_action_released("ui_right") or event.is_action_released("ui_left") or event.is_action_released("J_right") or event.is_action_released("J_left"):
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if event.is_action_released("ui_right") or event.is_action_released("ui_left") or event.is_action_released("J_right") or event.is_action_released("J_left"):
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base.cannon_rot_dir = 0
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base.cannon_rot_dir = 0
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@@ -82,6 +82,7 @@ tracks/0/keys = {
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script/source = "extends TextureButton
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script/source = "extends TextureButton
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func _ready():
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func _ready():
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set_process_input(true)
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if not game_manager.state == game_manager.STATE_STARTUP: on_button_clicked()
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if not game_manager.state == game_manager.STATE_STARTUP: on_button_clicked()
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connect(\"button_down\", self, \"on_button_clicked\")
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connect(\"button_down\", self, \"on_button_clicked\")
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var anim_player = get_node(\"AnimationPlayer\")
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var anim_player = get_node(\"AnimationPlayer\")
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@@ -91,9 +92,12 @@ func _ready():
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func anim_finished():
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func anim_finished():
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print(\"SETTING QTIME SACALE\")
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print(\"SETTING QTIME SACALE\")
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OS.set_time_scale(0)
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OS.set_time_scale(0)
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func on_button_clicked():
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pass
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func _input(event):
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func _input(event):
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if(event.is_action_pressed(\"Coin\")):
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if event.is_action(\"Coin\") or event.is_action(\"Coin2\"):
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OS.set_time_scale(1)
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OS.set_time_scale(1)
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hide()
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hide()
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"
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"
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@@ -103,6 +107,7 @@ func _input(event):
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[node name="Base" parent="." instance=ExtResource( 1 )]
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[node name="Base" parent="." instance=ExtResource( 1 )]
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transform/pos = Vector2( 211, 240 )
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transform/pos = Vector2( 211, 240 )
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rotation_speed_mult = 1
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[node name="Background" type="CanvasLayer" parent="."]
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[node name="Background" type="CanvasLayer" parent="."]
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