Initial files

This commit is contained in:
Jan Groß
2017-11-12 16:56:20 +01:00
commit 509eeffe1e
56 changed files with 1655 additions and 0 deletions

159
scenes/asteroid.tscn Normal file
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[gd_scene load_steps=12 format=1]
[ext_resource path="res://scripts/asteroid.gd" type="Script" id=1]
[ext_resource path="res://sprites/asteroid.png" type="Texture" id=2]
[ext_resource path="res://colors/ramp_asteroid.tres" type="ColorRamp" id=3]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = Vector2Array( 6.56525, 2.73226, 5.8742, 6.37177, 2.05041, 6.18749, 5.73599, 0.659113 )
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = Vector2Array( 5.73599, 0.659113, -5.27712, 1.15746, -7.82946, -3.23257, -7.62617, -6.45307, -4.46126, -8.03552, -0.326464, -6.8104, 6.42704, -3.80966 )
[sub_resource type="ConvexPolygonShape2D" id=3]
custom_solver_bias = 0.0
points = Vector2Array( 5.73599, 0.659113, 2.05041, 6.18749, -2.55657, 6.46391, -4.30723, 5.49644, -5.27712, 1.15746 )
[sub_resource type="ConvexPolygonShape2D" id=4]
custom_solver_bias = 0.0
points = Vector2Array( 3.84713, -7.17275, 6.42704, -3.80966, -0.326464, -6.8104, 1.00076, -7.62715 )
[sub_resource type="ConvexPolygonShape2D" id=5]
custom_solver_bias = 0.0
points = Vector2Array( 6.56525, 2.73226, 5.8742, 6.37177, 2.05041, 6.18749, 5.73599, 0.659113 )
[sub_resource type="ConvexPolygonShape2D" id=6]
custom_solver_bias = 0.0
points = Vector2Array( 5.73599, 0.659113, -5.27712, 1.15746, -7.82946, -3.23257, -7.62617, -6.45307, -4.46126, -8.03552, -0.326464, -6.8104, 6.42704, -3.80966 )
[sub_resource type="ConvexPolygonShape2D" id=7]
custom_solver_bias = 0.0
points = Vector2Array( 5.73599, 0.659113, 2.05041, 6.18749, -2.55657, 6.46391, -4.30723, 5.49644, -5.27712, 1.15746 )
[sub_resource type="ConvexPolygonShape2D" id=8]
custom_solver_bias = 0.0
points = Vector2Array( 3.84713, -7.17275, 6.42704, -3.80966, -0.326464, -6.8104, 1.00076, -7.62715 )
[node name="Asteroid" type="KinematicBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 3 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 4 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
collision/layers = 1
collision/mask = 1024
collision/margin = 0.08
script/script = ExtResource( 1 )
speed_min = 5
speed_max = 45
[node name="Sprite" type="Sprite" parent="."]
transform/scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 2 )
[node name="FireParticlesBack" type="Particles2D" parent="."]
transform/pos = Vector2( -0.649553, -0.311569 )
transform/rot = -180.0
z/z = -1
config/amount = 64
config/lifetime = 1.0
config/process_mode = 1
config/half_extents = Vector2( 5, 2 )
params/direction = 0.0
params/spread = 0.0
params/linear_velocity = 20.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.5
params/final_size = 0.2
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/linear_velocity = 1.0
color/color_ramp = ExtResource( 3 )
[node name="FireParticlesFront" type="Particles2D" parent="."]
transform/pos = Vector2( 0.892595, 5.7285 )
transform/rot = -180.0
z/z = 1
config/amount = 32
config/lifetime = 0.4
config/process_mode = 1
config/half_extents = Vector2( 5, 2 )
params/direction = 0.0
params/spread = 20.0
params/linear_velocity = 20.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.5
params/final_size = 0.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/linear_velocity = 1.0
color/color_ramp = ExtResource( 3 )
[node name="CollisionArea" type="Area2D" parent="."]
input/pickable = true
shapes/0/shape = SubResource( 5 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = true
shapes/1/shape = SubResource( 6 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = true
shapes/2/shape = SubResource( 7 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = true
shapes/3/shape = SubResource( 8 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
collision/mask = 1024
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CollisionArea"]
visibility/visible = false
build_mode = 0
polygon = Vector2Array( -7.82946, -3.23257, -5.27712, 1.15746, -4.30723, 5.49644, -2.55657, 6.46391, 2.05041, 6.18749, 5.8742, 6.37177, 6.56525, 2.73226, 5.73599, 0.659113, 6.42704, -3.80966, 3.84713, -7.17275, 1.00076, -7.62715, -0.326464, -6.8104, -4.46126, -8.03552, -7.62617, -6.45307 )
shape_range = Vector2( 0, 3 )
trigger = true

59
scenes/base.tscn Normal file
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[gd_scene load_steps=5 format=1]
[ext_resource path="res://scripts/base.gd" type="Script" id=1]
[ext_resource path="res://sprites/base.png" type="Texture" id=2]
[ext_resource path="res://sprites/cannon.png" type="Texture" id=3]
[ext_resource path="res://scripts/ray.gd" type="Script" id=4]
[node name="Base" type="StaticBody2D"]
transform/pos = Vector2( 216.299, 209.498 )
input/pickable = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
script/script = ExtResource( 1 )
health = 100
reload_time = 0.8
[node name="BaseSprite" type="Sprite" parent="."]
transform/scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
[node name="CannonSprite" type="Sprite" parent="."]
transform/pos = Vector2( -0.0346317, -7.63508 )
transform/scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 3 )
offset = Vector2( 0.0179825, -27.3786 )
[node name="CannonTip" type="Position2D" parent="CannonSprite"]
transform/pos = Vector2( 0, -56.1053 )
[node name="Ray" type="Node2D" parent="CannonSprite"]
z/z = -1
script/script = ExtResource( 4 )
[node name="SoundRoomParams" type="SoundRoomParams" parent="."]
reverb/mode = 3
params/speed_of_scale = 1.0
params/doppler_factor = 1.0
params/pitch_scale = 1.0
params/volume_scale_db = 0.0
params/reverb_send = 1.0
params/chorus_send = 2.0
params/attenuation_scale = 1.0
params/attenuation_hf_cutoff = 5000.0
params/attenuation_hf_floor_db = -24.0
params/attenuation_hf_ratio_exp = 1.0
params/attenuation_reverb_scale = 0.0
force_to_all_sources = true

224
scenes/explosion.tscn Normal file
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[gd_scene load_steps=10 format=1]
[ext_resource path="res://colors/ramp_asteroid.tres" type="ColorRamp" id=1]
[ext_resource path="res://colors/smoke.tres" type="ColorRamp" id=2]
[ext_resource path="res://sprites/under.png" type="Texture" id=3]
[ext_resource path="res://scripts/explosion.gd" type="Script" id=4]
[sub_resource type="GDScript" id=1]
script/source = "extends Particles2D
func _ready():
set_emitting(true)
"
[sub_resource type="GDScript" id=2]
script/source = "extends Particles2D
func _ready():
set_emitting(true)
"
[sub_resource type="Animation" id=3]
resource/name = "flash"
length = 0.4
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/scale")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 0.1, 0.3 ),
"transitions": FloatArray( 1, -4, 1 ),
"update": 0,
"values": [ Vector2( 0.05, 0.05 ), Vector2( 0.3, 0.3 ), Vector2( 1e-05, 1e-05 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:transform/rot")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = {
"times": FloatArray( 0, 0.3 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ 180.0, 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:modulate")
tracks/2/interp = 1
tracks/2/imported = false
tracks/2/keys = {
"times": FloatArray( 0, 0.1, 0.3 ),
"transitions": FloatArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.0470588, 0.0470588, 0.0470588, 1 ), Color( 0.83606, 1, 0.382812, 1 ), Color( 1, 0, 0.046875, 1 ) ]
}
[sub_resource type="Animation" id=4]
resource/name = "flash_counter"
length = 0.4
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/scale")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 0.1, 0.3 ),
"transitions": FloatArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0.05, 0.05 ), Vector2( 0.3, 0.3 ), Vector2( 1e-05, 1e-05 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:transform/rot")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = {
"times": FloatArray( 0, 0.3 ),
"transitions": FloatArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 180.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:modulate")
tracks/2/interp = 1
tracks/2/imported = false
tracks/2/keys = {
"times": FloatArray( 0, 0.1, 0.3 ),
"transitions": FloatArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.0470588, 0.0470588, 0.0470588, 1 ), Color( 0.83606, 1, 0.382812, 1 ), Color( 1, 0, 0.046875, 1 ) ]
}
[sub_resource type="CircleShape2D" id=5]
custom_solver_bias = 0.0
radius = 77.0607
[node name="Explosion" type="Particles2D"]
config/amount = 1024
config/lifetime = 2.0
config/emit_timeout = 0.1
config/emitting = false
config/process_mode = 1
params/direction = 0.0
params/spread = 180.0
params/linear_velocity = 50.0
params/spin_velocity = 20.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 50.0
params/initial_angle = 0.0
params/initial_size = 2.0
params/final_size = 0.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/direction = 1.0
randomness/linear_velocity = 0.5
randomness/orbit_velocity = 0.5
randomness/final_size = 1.0
color/color_ramp = ExtResource( 1 )
script/script = SubResource( 1 )
[node name="Smoke" type="Particles2D" parent="."]
config/amount = 32
config/lifetime = 3.0
config/emit_timeout = 0.5
config/emitting = false
config/process_mode = 1
config/half_extents = Vector2( 2, 2 )
params/direction = 180.0
params/spread = 90.0
params/linear_velocity = 5.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 180.0
params/gravity_strength = 2.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.0
params/final_size = 5.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/linear_velocity = 0.5
color/color_ramp = ExtResource( 2 )
script/script = SubResource( 2 )
[node name="Sprite1" type="Sprite" parent="."]
editor/display_folded = true
visibility/blend_mode = 1
transform/pos = Vector2( 0.0889397, 0.0746803 )
transform/rot = 120.0
transform/scale = Vector2( 0.3, 0.3 )
texture = ExtResource( 3 )
offset = Vector2( -4.4341, 11.1493 )
flip_h = true
flip_v = true
modulate = Color( 0.83606, 1, 0.382812, 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite1"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/flash = SubResource( 3 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "flash"
[node name="Sprite" type="Sprite" parent="."]
visibility/blend_mode = 1
transform/pos = Vector2( -0.0113325, -0.0332518 )
transform/scale = Vector2( 1e-05, 1e-05 )
texture = ExtResource( 3 )
offset = Vector2( 1.61146, -10.8665 )
modulate = Color( 1, 0, 0.046875, 1 )
script/script = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/flash = SubResource( 3 )
anims/flash_counter = SubResource( 4 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "flash_counter"
[node name="ExplosionArea" type="Area2D" parent="Sprite"]
input/pickable = true
shapes/0/shape = SubResource( 5 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/ExplosionArea"]
shape = SubResource( 5 )
trigger = false
_update_shape_index = 0

86
scenes/missile.tscn Normal file
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[gd_scene load_steps=6 format=1]
[ext_resource path="res://scripts/missile.gd" type="Script" id=1]
[ext_resource path="res://sprites/cannon.png" type="Texture" id=2]
[ext_resource path="res://colors/ramp_asteroid.tres" type="ColorRamp" id=3]
[ext_resource path="res://samplelibrary.tres" type="SampleLibrary" id=4]
[sub_resource type="CapsuleShape2D" id=1]
custom_solver_bias = 0.0
radius = 1.36986
height = 10.1431
[node name="Missile" type="KinematicBody2D"]
input/pickable = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.08
script/script = ExtResource( 1 )
speed_mult = 180
[node name="MissileSprite" type="Sprite" parent="."]
transform/pos = Vector2( 0.0276022, 0.0552044 )
transform/scale = Vector2( 0.1, 0.2 )
texture = ExtResource( 2 )
[node name="FlameParticles" type="Particles2D" parent="."]
transform/pos = Vector2( 0, 5.52227 )
z/z = -1
config/amount = 64
config/lifetime = 1.0
config/process_mode = 1
config/half_extents = Vector2( 0.5, 0 )
config/local_space = false
params/direction = 0.0
params/spread = 20.0
params/linear_velocity = 5.0
params/spin_velocity = 5.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 2.0
params/final_size = 0.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/direction = 1.0
randomness/spread = 5.0
color/color_ramp = ExtResource( 3 )
[node name="CollisionArea" type="Area2D" parent="."]
input/pickable = true
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
shape = SubResource( 1 )
trigger = true
_update_shape_index = 0
[node name="Audio" type="SamplePlayer2D" parent="."]
params/volume_db = 0.0
params/pitch_scale = 1.0
params/attenuation/min_distance = 1.0
params/attenuation/max_distance = 2048.0
params/attenuation/distance_exp = 1.0
config/polyphony = 5
config/samples = ExtResource( 4 )
config/pitch_random = 0.0

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[gd_scene load_steps=2 format=1]
[ext_resource path="res://scripts/spawner_asteroids.gd" type="Script" id=1]
[node name="Spawner Asteroids" type="Node"]
script/script = ExtResource( 1 )
amount = 2