Initial files

This commit is contained in:
Jan Groß
2017-11-12 16:56:20 +01:00
commit 509eeffe1e
56 changed files with 1655 additions and 0 deletions

159
scenes/asteroid.tscn Normal file
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[gd_scene load_steps=12 format=1]
[ext_resource path="res://scripts/asteroid.gd" type="Script" id=1]
[ext_resource path="res://sprites/asteroid.png" type="Texture" id=2]
[ext_resource path="res://colors/ramp_asteroid.tres" type="ColorRamp" id=3]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = Vector2Array( 6.56525, 2.73226, 5.8742, 6.37177, 2.05041, 6.18749, 5.73599, 0.659113 )
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = Vector2Array( 5.73599, 0.659113, -5.27712, 1.15746, -7.82946, -3.23257, -7.62617, -6.45307, -4.46126, -8.03552, -0.326464, -6.8104, 6.42704, -3.80966 )
[sub_resource type="ConvexPolygonShape2D" id=3]
custom_solver_bias = 0.0
points = Vector2Array( 5.73599, 0.659113, 2.05041, 6.18749, -2.55657, 6.46391, -4.30723, 5.49644, -5.27712, 1.15746 )
[sub_resource type="ConvexPolygonShape2D" id=4]
custom_solver_bias = 0.0
points = Vector2Array( 3.84713, -7.17275, 6.42704, -3.80966, -0.326464, -6.8104, 1.00076, -7.62715 )
[sub_resource type="ConvexPolygonShape2D" id=5]
custom_solver_bias = 0.0
points = Vector2Array( 6.56525, 2.73226, 5.8742, 6.37177, 2.05041, 6.18749, 5.73599, 0.659113 )
[sub_resource type="ConvexPolygonShape2D" id=6]
custom_solver_bias = 0.0
points = Vector2Array( 5.73599, 0.659113, -5.27712, 1.15746, -7.82946, -3.23257, -7.62617, -6.45307, -4.46126, -8.03552, -0.326464, -6.8104, 6.42704, -3.80966 )
[sub_resource type="ConvexPolygonShape2D" id=7]
custom_solver_bias = 0.0
points = Vector2Array( 5.73599, 0.659113, 2.05041, 6.18749, -2.55657, 6.46391, -4.30723, 5.49644, -5.27712, 1.15746 )
[sub_resource type="ConvexPolygonShape2D" id=8]
custom_solver_bias = 0.0
points = Vector2Array( 3.84713, -7.17275, 6.42704, -3.80966, -0.326464, -6.8104, 1.00076, -7.62715 )
[node name="Asteroid" type="KinematicBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 3 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 4 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
collision/layers = 1
collision/mask = 1024
collision/margin = 0.08
script/script = ExtResource( 1 )
speed_min = 5
speed_max = 45
[node name="Sprite" type="Sprite" parent="."]
transform/scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 2 )
[node name="FireParticlesBack" type="Particles2D" parent="."]
transform/pos = Vector2( -0.649553, -0.311569 )
transform/rot = -180.0
z/z = -1
config/amount = 64
config/lifetime = 1.0
config/process_mode = 1
config/half_extents = Vector2( 5, 2 )
params/direction = 0.0
params/spread = 0.0
params/linear_velocity = 20.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.5
params/final_size = 0.2
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/linear_velocity = 1.0
color/color_ramp = ExtResource( 3 )
[node name="FireParticlesFront" type="Particles2D" parent="."]
transform/pos = Vector2( 0.892595, 5.7285 )
transform/rot = -180.0
z/z = 1
config/amount = 32
config/lifetime = 0.4
config/process_mode = 1
config/half_extents = Vector2( 5, 2 )
params/direction = 0.0
params/spread = 20.0
params/linear_velocity = 20.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.5
params/final_size = 0.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/linear_velocity = 1.0
color/color_ramp = ExtResource( 3 )
[node name="CollisionArea" type="Area2D" parent="."]
input/pickable = true
shapes/0/shape = SubResource( 5 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = true
shapes/1/shape = SubResource( 6 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = true
shapes/2/shape = SubResource( 7 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = true
shapes/3/shape = SubResource( 8 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
collision/mask = 1024
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="CollisionArea"]
visibility/visible = false
build_mode = 0
polygon = Vector2Array( -7.82946, -3.23257, -5.27712, 1.15746, -4.30723, 5.49644, -2.55657, 6.46391, 2.05041, 6.18749, 5.8742, 6.37177, 6.56525, 2.73226, 5.73599, 0.659113, 6.42704, -3.80966, 3.84713, -7.17275, 1.00076, -7.62715, -0.326464, -6.8104, -4.46126, -8.03552, -7.62617, -6.45307 )
shape_range = Vector2( 0, 3 )
trigger = true