Control port 1.3

This commit is contained in:
Jan Groß
2017-11-18 13:38:34 +01:00
parent 92e7d67c08
commit 71931635a7
3 changed files with 10 additions and 3 deletions

View File

@@ -18,12 +18,12 @@ stretch_mode="2d"
[input]
A=[jbutton(0, 9), key(Space)]
slow_motion=[key(Return)]
fire=[key(Space), mbutton(0, 1)]
Start=[jbutton(0, 6)]
B=[jbutton(0, 8)]
Coin=[jbutton(0, 7)]
A=[jbutton(0, 9)]
Coin2=[jbutton(0, 4)]
Select=[jbutton(0, 5)]
Y=[jbutton(0, 10)]

View File

@@ -101,7 +101,7 @@ class StateAiming:
cannon.set_rot(deg2rad(base.cannon_rotation))
func input(event):
if event.is_action_pressed("slow_motion"):
if event.is_action_pressed("slow_motion") or event.is_action_pressed("X"):
OS.set_time_scale(0.15)
if event.is_action_released("fire") or event.is_action_released("A") and reload_timer <= 0:
print("We fire")

View File

@@ -46,11 +46,18 @@ func update_value(val):
[sub_resource type="GDScript" id=4]
script/source = "extends TextureButton
func _ready():
connect(\"button_down\", self, \"restart\")
set_process_input(true)
game_manager.update_ui()
connect(\"visibility_changed\", self, \"on_visibility_changed\")
func _input(event):
if is_visible():
if event.is_action_pressed(\"Coin\") or event.is_action_pressed(\"Coin2\"):
restart()
func on_visibility_changed():
randomize()
print(\"WE ARE NOW VISIBLE? %s\" % is_visible())