Control port 1.3
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@@ -18,12 +18,12 @@ stretch_mode="2d"
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[input]
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A=[jbutton(0, 9), key(Space)]
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slow_motion=[key(Return)]
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fire=[key(Space), mbutton(0, 1)]
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Start=[jbutton(0, 6)]
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B=[jbutton(0, 8)]
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Coin=[jbutton(0, 7)]
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A=[jbutton(0, 9)]
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Coin2=[jbutton(0, 4)]
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Select=[jbutton(0, 5)]
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Y=[jbutton(0, 10)]
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@@ -101,7 +101,7 @@ class StateAiming:
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cannon.set_rot(deg2rad(base.cannon_rotation))
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func input(event):
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if event.is_action_pressed("slow_motion"):
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if event.is_action_pressed("slow_motion") or event.is_action_pressed("X"):
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OS.set_time_scale(0.15)
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if event.is_action_released("fire") or event.is_action_released("A") and reload_timer <= 0:
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print("We fire")
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@@ -46,11 +46,18 @@ func update_value(val):
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[sub_resource type="GDScript" id=4]
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script/source = "extends TextureButton
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func _ready():
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connect(\"button_down\", self, \"restart\")
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set_process_input(true)
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game_manager.update_ui()
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connect(\"visibility_changed\", self, \"on_visibility_changed\")
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func _input(event):
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if is_visible():
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if event.is_action_pressed(\"Coin\") or event.is_action_pressed(\"Coin2\"):
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restart()
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func on_visibility_changed():
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randomize()
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print(\"WE ARE NOW VISIBLE? %s\" % is_visible())
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