Graphics update 1

This commit is contained in:
Jan Groß
2017-11-18 13:19:58 +01:00
parent 178ae82723
commit 92e7d67c08
8 changed files with 26 additions and 18 deletions

View File

@@ -64,7 +64,7 @@ collision/mask = 1024
collision/margin = 0.08
script/script = ExtResource( 1 )
speed_min = 5
speed_max = 45
speed_max = 20
[node name="Sprite" type="Sprite" parent="."]
@@ -76,7 +76,7 @@ texture = ExtResource( 2 )
transform/pos = Vector2( -0.649553, -0.311569 )
transform/rot = -180.0
z/z = -1
config/amount = 64
config/amount = 32
config/lifetime = 1.0
config/process_mode = 1
config/half_extents = Vector2( 5, 2 )
@@ -104,7 +104,7 @@ color/color_ramp = ExtResource( 3 )
transform/pos = Vector2( 0.892595, 5.7285 )
transform/rot = -180.0
z/z = 1
config/amount = 32
config/amount = 16
config/lifetime = 0.4
config/process_mode = 1
config/half_extents = Vector2( 5, 2 )

View File

@@ -1,13 +1,14 @@
[gd_scene load_steps=5 format=1]
[ext_resource path="res://scripts/base.gd" type="Script" id=1]
[ext_resource path="res://sprites/base.png" type="Texture" id=2]
[ext_resource path="res://sprites/cannon.png" type="Texture" id=3]
[ext_resource path="res://scripts/ray.gd" type="Script" id=4]
[ext_resource path="res://sprites/cannon_02.png" type="Texture" id=2]
[ext_resource path="res://scripts/ray.gd" type="Script" id=3]
[ext_resource path="res://sprites/base_02.png" type="Texture" id=4]
[node name="Base" type="StaticBody2D"]
transform/pos = Vector2( 216.299, 209.498 )
transform/scale = Vector2( 2.05199, 2.05199 )
input/pickable = false
collision/layers = 1
collision/mask = 1
@@ -20,26 +21,30 @@ rotation_speed_mult = 1
health = 100
reload_time = 0.8
[node name="BaseSprite" type="Sprite" parent="."]
transform/scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
[node name="CannonSprite" type="Sprite" parent="."]
transform/pos = Vector2( -0.0346317, -7.63508 )
transform/scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 3 )
offset = Vector2( 0.0179825, -27.3786 )
transform/pos = Vector2( 1.80362, -4.62868 )
transform/scale = Vector2( 0.80479, 0.80479 )
texture = ExtResource( 2 )
offset = Vector2( -0.404516, -2.7748 )
flip_v = true
__meta__ = {
"_edit_group_": true
}
[node name="CannonTip" type="Position2D" parent="CannonSprite"]
transform/pos = Vector2( 0, -56.1053 )
transform/pos = Vector2( 0.240097, -12.7907 )
[node name="Ray" type="Node2D" parent="CannonSprite"]
z/z = -1
script/script = ExtResource( 4 )
script/script = ExtResource( 3 )
[node name="BaseSprite" type="Sprite" parent="."]
transform/scale = Vector2( 1, 1 )
texture = ExtResource( 4 )
[node name="SoundRoomParams" type="SoundRoomParams" parent="."]

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@@ -0,0 +1,2 @@
filter=false
gen_mipmaps=false

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@@ -0,0 +1,2 @@
filter=false
gen_mipmaps=false

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@@ -107,7 +107,6 @@ func _input(event):
[node name="Base" parent="." instance=ExtResource( 1 )]
transform/pos = Vector2( 211, 240 )
rotation_speed_mult = 1
[node name="Background" type="CanvasLayer" parent="."]