[gd_scene load_steps=10 format=1] [ext_resource path="res://colors/ramp_asteroid.tres" type="ColorRamp" id=1] [ext_resource path="res://colors/smoke.tres" type="ColorRamp" id=2] [ext_resource path="res://sprites/under.png" type="Texture" id=3] [ext_resource path="res://scripts/explosion.gd" type="Script" id=4] [sub_resource type="GDScript" id=1] script/source = "extends Particles2D func _ready(): set_emitting(true) " [sub_resource type="GDScript" id=2] script/source = "extends Particles2D func _ready(): set_emitting(true) " [sub_resource type="Animation" id=3] resource/name = "flash" length = 0.4 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:transform/scale") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times": FloatArray( 0, 0.1, 0.3 ), "transitions": FloatArray( 1, -4, 1 ), "update": 0, "values": [ Vector2( 0.05, 0.05 ), Vector2( 0.3, 0.3 ), Vector2( 1e-05, 1e-05 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:transform/rot") tracks/1/interp = 1 tracks/1/imported = false tracks/1/keys = { "times": FloatArray( 0, 0.3 ), "transitions": FloatArray( 1, 1 ), "update": 0, "values": [ 180.0, 0.0 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:modulate") tracks/2/interp = 1 tracks/2/imported = false tracks/2/keys = { "times": FloatArray( 0, 0.1, 0.3 ), "transitions": FloatArray( 1, 1, 1 ), "update": 0, "values": [ Color( 0.0470588, 0.0470588, 0.0470588, 1 ), Color( 0.83606, 1, 0.382812, 1 ), Color( 1, 0, 0.046875, 1 ) ] } [sub_resource type="Animation" id=4] resource/name = "flash_counter" length = 0.4 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath(".:transform/scale") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times": FloatArray( 0, 0.1, 0.3 ), "transitions": FloatArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0.05, 0.05 ), Vector2( 0.3, 0.3 ), Vector2( 1e-05, 1e-05 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:transform/rot") tracks/1/interp = 1 tracks/1/imported = false tracks/1/keys = { "times": FloatArray( 0, 0.3 ), "transitions": FloatArray( 1, 1 ), "update": 0, "values": [ 0.0, 180.0 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:modulate") tracks/2/interp = 1 tracks/2/imported = false tracks/2/keys = { "times": FloatArray( 0, 0.1, 0.3 ), "transitions": FloatArray( 1, 1, 1 ), "update": 0, "values": [ Color( 0.0470588, 0.0470588, 0.0470588, 1 ), Color( 0.83606, 1, 0.382812, 1 ), Color( 1, 0, 0.046875, 1 ) ] } [sub_resource type="CircleShape2D" id=5] custom_solver_bias = 0.0 radius = 77.0607 [node name="Explosion" type="Particles2D"] config/amount = 1024 config/lifetime = 2.0 config/emit_timeout = 0.1 config/emitting = false config/process_mode = 1 params/direction = 0.0 params/spread = 180.0 params/linear_velocity = 50.0 params/spin_velocity = 20.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 9.8 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 50.0 params/initial_angle = 0.0 params/initial_size = 2.0 params/final_size = 0.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 randomness/direction = 1.0 randomness/linear_velocity = 0.5 randomness/orbit_velocity = 0.5 randomness/final_size = 1.0 color/color_ramp = ExtResource( 1 ) script/script = SubResource( 1 ) [node name="Smoke" type="Particles2D" parent="."] config/amount = 32 config/lifetime = 3.0 config/emit_timeout = 0.5 config/emitting = false config/process_mode = 1 config/half_extents = Vector2( 2, 2 ) params/direction = 180.0 params/spread = 90.0 params/linear_velocity = 5.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 180.0 params/gravity_strength = 2.0 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 1.0 params/final_size = 5.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 randomness/linear_velocity = 0.5 color/color_ramp = ExtResource( 2 ) script/script = SubResource( 2 ) [node name="Sprite1" type="Sprite" parent="."] editor/display_folded = true visibility/blend_mode = 1 transform/pos = Vector2( 0.0889397, 0.0746803 ) transform/rot = 120.0 transform/scale = Vector2( 0.3, 0.3 ) texture = ExtResource( 3 ) offset = Vector2( -4.4341, 11.1493 ) flip_h = true flip_v = true modulate = Color( 0.83606, 1, 0.382812, 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite1"] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/flash = SubResource( 3 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "flash" [node name="Sprite" type="Sprite" parent="."] visibility/blend_mode = 1 transform/pos = Vector2( -0.0113325, -0.0332518 ) transform/scale = Vector2( 1e-05, 1e-05 ) texture = ExtResource( 3 ) offset = Vector2( 1.61146, -10.8665 ) modulate = Color( 1, 0, 0.046875, 1 ) script/script = ExtResource( 4 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite"] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/flash = SubResource( 3 ) anims/flash_counter = SubResource( 4 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "flash_counter" [node name="ExplosionArea" type="Area2D" parent="Sprite"] input/pickable = true shapes/0/shape = SubResource( 5 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/ExplosionArea"] shape = SubResource( 5 ) trigger = false _update_shape_index = 0