extends Node2D var colors = { "red" : Color(255,0,0, 0.5), "green":Color(0,255,0, 0.5) } var ray_color = colors.red func _ready(): set_process(true) func _process(delta): update() func _draw(): draw_line(get_pos(), get_pos()+Vector2(0,-1) * 10000, ray_color, 2.5)