Files
retro_missile/scenes/base.tscn
2017-11-18 13:19:58 +01:00

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[gd_scene load_steps=5 format=1]
[ext_resource path="res://scripts/base.gd" type="Script" id=1]
[ext_resource path="res://sprites/cannon_02.png" type="Texture" id=2]
[ext_resource path="res://scripts/ray.gd" type="Script" id=3]
[ext_resource path="res://sprites/base_02.png" type="Texture" id=4]
[node name="Base" type="StaticBody2D"]
transform/pos = Vector2( 216.299, 209.498 )
transform/scale = Vector2( 2.05199, 2.05199 )
input/pickable = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
script/script = ExtResource( 1 )
rotation_speed_mult = 1
health = 100
reload_time = 0.8
[node name="CannonSprite" type="Sprite" parent="."]
transform/pos = Vector2( 1.80362, -4.62868 )
transform/scale = Vector2( 0.80479, 0.80479 )
texture = ExtResource( 2 )
offset = Vector2( -0.404516, -2.7748 )
flip_v = true
__meta__ = {
"_edit_group_": true
}
[node name="CannonTip" type="Position2D" parent="CannonSprite"]
transform/pos = Vector2( 0.240097, -12.7907 )
[node name="Ray" type="Node2D" parent="CannonSprite"]
z/z = -1
script/script = ExtResource( 3 )
[node name="BaseSprite" type="Sprite" parent="."]
transform/scale = Vector2( 1, 1 )
texture = ExtResource( 4 )
[node name="SoundRoomParams" type="SoundRoomParams" parent="."]
reverb/mode = 3
params/speed_of_scale = 1.0
params/doppler_factor = 1.0
params/pitch_scale = 1.0
params/volume_scale_db = 0.0
params/reverb_send = 1.0
params/chorus_send = 2.0
params/attenuation_scale = 1.0
params/attenuation_hf_cutoff = 5000.0
params/attenuation_hf_floor_db = -24.0
params/attenuation_hf_ratio_exp = 1.0
params/attenuation_reverb_scale = 0.0
force_to_all_sources = true