Files
dc-nogi/main.py
Minz 52b0fda829 Pick up new channels/threads in known guilds without a restart
on_message only matched channels enumerated during the backlog scan,
so a brand-new channel (or any type not scanned, like threads) was
silently ignored until the next restart. Now falls back to a
guild-level lookup and registers the channel for live watching going
forward the first time a message arrives there.
2026-08-02 11:50:55 +02:00

175 lines
6.9 KiB
Python

import argparse
import asyncio
import datetime
import logging
import discord
from rich.console import Console
from rich.logging import RichHandler
from bot.backlog import scan_channel_backlog
from bot.channels import get_scannable_channels
from bot.config import load_config
from bot.discovery import Target, discover_targets, resolve_friend
from bot.display import StatsDisplay
from bot.reactor import react_to_message
from bot.storage import Storage
from bot.undo import undo_all_reactions
log = logging.getLogger("dc_reactor")
class ReactorClient(discord.Client):
def __init__(self, cfg, storage: Storage, display: StatsDisplay, undo: bool = False, **kwargs):
super().__init__(**kwargs)
self.cfg = cfg
self.storage = storage
self.display = display
self.undo = undo
self.known_channel_targets: dict[int, Target] = {}
self.known_guild_targets: dict[int, Target] = {}
self._started = False
async def on_ready(self):
log.info("Logged in as %s (%s)", self.user, self.user.id)
if self._started:
return
self._started = True
if self.undo:
self.loop.create_task(self._run_undo())
else:
self.loop.create_task(self._run_backlog_then_watch())
async def _run_undo(self):
await undo_all_reactions(self, self.storage, display=self.display)
await self.close()
async def _run_backlog_then_watch(self):
self.display.set_status(f"Resolving friend id {self.cfg.friend_id}...")
try:
friend = await resolve_friend(self, self.cfg.friend_id)
except discord.NotFound:
log.error(
"friend_id %s does not resolve to any Discord user. Check config.json and fix it.",
self.cfg.friend_id,
)
self.display.set_status("Failed: friend_id does not resolve to a Discord user.")
return
log.info("Targeting friend: %s (%s)", friend, friend.id)
self.display.set_friend(str(friend))
self.display.set_status(f"Discovering mutual servers/groups with {friend}...")
await self.display.refresh()
targets = await discover_targets(self, friend, self.cfg.manual_guild_ids)
log.info("Discovered %d mutual target(s): %s", len(targets), [t.name for t in targets])
for t in targets:
await asyncio.to_thread(self.storage.upsert_target, t.target_id, t.target_type, t.name)
pruned = await asyncio.to_thread(self.storage.prune_targets, [t.target_id for t in targets])
if pruned:
log.info("Pruned %d stale target(s) no longer mutual/discovered", pruned)
self.display.set_status(f"Starting backlog scan across {len(targets)} target(s)...")
await self.display.refresh()
cutoff = datetime.datetime.now(datetime.timezone.utc) - datetime.timedelta(days=self.cfg.days_back)
async def react_fn(message: discord.Message, target: Target) -> bool:
return await react_to_message(
self.storage, message, target, self.cfg.friend_id, self.cfg.emoji,
source="backlog", display=self.display, count_found=False,
)
for target in targets:
self.display.set_active_target(target.target_id)
if target.target_type in ("group_dm", "dm"):
channel = self.get_channel(target.target_id)
if channel is None:
log.warning("Channel %s (%s) not found in cache, skipping", target.target_id, target.name)
continue
self.known_channel_targets[channel.id] = target
await scan_channel_backlog(
self.storage, channel, target, self.cfg.friend_id, self.cfg.emoji,
cutoff, react_fn, display=self.display,
)
else:
self.known_guild_targets[target.target_id] = target
for channel in get_scannable_channels(self, target.target_id):
self.known_channel_targets[channel.id] = target
await scan_channel_backlog(
self.storage, channel, target, self.cfg.friend_id, self.cfg.emoji,
cutoff, react_fn, display=self.display,
)
self.display.set_active_target(None)
log.info("Backlog scan complete. Now watching live.")
self.display.set_status("Backlog scan complete — watching live for new messages...")
async def on_message(self, message: discord.Message):
if self.undo:
return
target = self.known_channel_targets.get(message.channel.id)
if target is None:
# Channel didn't exist (or wasn't enumerated, e.g. a thread) at
# backlog-scan time. If it belongs to an already-known mutual
# guild, start watching it now instead of requiring a restart —
# only its live messages going forward are covered, no backfill.
guild = getattr(message, "guild", None)
if guild is not None:
target = self.known_guild_targets.get(guild.id)
if target is not None:
self.known_channel_targets[message.channel.id] = target
log.info(
"New channel #%s in %s wasn't seen during backlog scan; watching it live from now on",
getattr(message.channel, "name", message.channel.id), target.name,
)
if target is None:
return
if message.author.id != self.cfg.friend_id:
return
chan_label = getattr(message.channel, "name", None) or target.name
self.display.set_active_target(target.target_id)
self.display.set_status(f"New message from friend in {chan_label}...")
await react_to_message(
self.storage, message, target, self.cfg.friend_id, self.cfg.emoji,
source="live", display=self.display,
)
self.display.set_active_target(None)
def parse_args():
parser = argparse.ArgumentParser(description="React to a friend's messages across mutual servers/groups.")
parser.add_argument(
"--undo",
action="store_true",
help="Remove every reaction previously added by this script (per the local database log) and exit.",
)
return parser.parse_args()
def main():
args = parse_args()
cfg = load_config()
console = Console()
logging.basicConfig(
level=cfg.log_level,
format="%(message)s",
handlers=[RichHandler(console=console, show_path=False, rich_tracebacks=True)],
)
storage = Storage(cfg.db_path)
display = StatsDisplay(console, storage)
display.set_status("Connecting to Discord...")
with display:
client = ReactorClient(cfg, storage, display, undo=args.undo)
try:
client.run(cfg.token, log_handler=None)
finally:
storage.close()
if __name__ == "__main__":
main()