Files
dc-nogi/bot/backlog.py
Minz 7b3c358b05 Add a live status line to the stats panel
Shows what's happening right now underneath the table (connecting,
resolving the friend, discovering targets, fetching channel history,
waiting out a jittered delay before reacting, sending a reaction,
removing a reaction during --undo, etc). Status updates are cheap
and DB-free, using the last fetched stats for re-rendering.
2026-08-01 18:53:48 +02:00

93 lines
3.7 KiB
Python

import asyncio
import datetime
import logging
from typing import Awaitable, Callable, Optional
import discord
from bot.discovery import Target
from bot.display import StatsDisplay
from bot.storage import Storage
log = logging.getLogger(__name__)
ReactFn = Callable[[discord.Message, Target], Awaitable[bool]]
async def scan_channel_backlog(
storage: Storage,
channel: discord.abc.Messageable,
target: Target,
friend_id: int,
emoji: str,
cutoff: datetime.datetime,
react_fn: ReactFn,
display: Optional[StatsDisplay] = None,
) -> None:
"""Scan a channel's history once, resumably, in two phases.
Phase 1 finds every message from the friend in the window first (so the
"found" count settles before any reacting starts, rather than climbing
in lockstep with "reacted"), permanently logging each one (deduped by
message ID) so re-scanning it later never inflates the count. Phase 2
then reacts to each one in order.
Before Phase 1 even starts, any message previously logged as found for
this channel but not yet reacted to (e.g. the script was stopped midway
through Phase 2 last time) is recovered from that same log and queued
up again — this is independent of the newest_id_seen checkpoint below,
so nothing found is ever silently abandoned even if the checkpoint has
already moved past it.
"""
channel_id = getattr(channel, "id", None)
if channel_id is None:
return
chan_label = getattr(channel, "name", None) or target.name
if display is not None:
display.set_status(f"Checking {chan_label} for previously found, unreacted message(s)...")
found_messages = []
pending_ids = await asyncio.to_thread(storage.get_pending_found_message_ids, channel_id, emoji)
for message_id in pending_ids:
try:
found_messages.append(await channel.fetch_message(int(message_id)))
except discord.NotFound:
pass # message (or its channel access) is gone since it was found
except discord.HTTPException:
log.exception("Failed to refetch pending message %s in channel %s", message_id, channel_id)
state = await asyncio.to_thread(storage.get_scan_state, channel_id)
newest_id_seen = int(state["newest_id_seen"]) if state and state.get("newest_id_seen") else None
after = discord.Object(id=newest_id_seen) if newest_id_seen else cutoff
if display is not None:
display.set_status(f"Fetching message history for {chan_label}...")
try:
async for message in channel.history(after=after, oldest_first=True, limit=None):
if newest_id_seen is None or message.id > newest_id_seen:
newest_id_seen = message.id
if message.author.id == friend_id:
found_messages.append(message)
await asyncio.to_thread(
storage.record_message_found, message.id, channel_id, target.target_id, friend_id
)
if display is not None:
display.set_status(f"Scanning {chan_label}{len(found_messages)} found so far...")
await display.refresh()
await asyncio.to_thread(storage.set_scan_state, channel_id, target.target_id, newest_id_seen, True)
except discord.Forbidden:
log.warning("No access to channel %s (%s), skipping", channel_id, getattr(channel, "name", ""))
return
except discord.HTTPException:
log.exception("HTTP error scanning channel %s", channel_id)
return
for i, message in enumerate(found_messages, start=1):
if display is not None:
display.set_status(f"Reacting to message {i}/{len(found_messages)} in {chan_label}...")
await react_fn(message, target)