Rendering: Save non animated cards as png instead of gif

because gif is bloated and most stuff won't be animated
This commit is contained in:
2022-09-07 22:57:19 +02:00
parent fb5faf727e
commit a4e5679d40

View File

@@ -63,7 +63,10 @@ module.exports = {
return `./assets/image_cache/${hash}.gif`;
}
console.log(`Rendering card ${hash}`);
console.log(`Rendering card ${hash} for character ${character.name} ${character.imageIdentifier}`);
let filetype = character.imageIdentifier.split('.').pop();
let isAnimated = ['gif', 'webp'].includes(filetype);
let border = await sharp(`./assets/overlays/border.svg`).tint(QualityColors[card.quality]).toBuffer();
//BUGBUG: Custom fonts not loading
@@ -73,7 +76,17 @@ module.exports = {
</svg>
`);
const cardImage = await sharp(`./assets/cards/${character.imageIdentifier}`, { animated: true, pages: -1 });
let cardImage;
try {
console.log("Loading character image");
cardImage = await sharp(`./assets/cards/${character.imageIdentifier}`,
{ animated: isAnimated, pages: (isAnimated ? -1 : 1) });
await cardImage.toBuffer();
} catch (error) {
console.log(`Missing character image: ${character.imageIdentifier}`);
cardImage = await sharp(`./assets/cards/missing_image.png`);
}
console.log("rendering");
await cardImage.resize(300, 500);
await cardImage.composite([
{input: border, top:0, left: 0, tile: true},
@@ -85,8 +98,16 @@ module.exports = {
brightness: 0.5
});
}
await cardImage.gif({effort: 1}).toFile(`./assets/image_cache/${hash}.gif`);
return `./assets/image_cache/${hash}.gif`;
if (isAnimated) {
await cardImage.gif({effort: 1})
} else {
await cardImage.png();
}
let extension = isAnimated ? 'gif' : 'png';
await cardImage.toFile(`./assets/image_cache/${hash}.${extension}`);
return `./assets/image_cache/${hash}.${extension}`;
}
}