Cleanup file and folder structure

This commit is contained in:
2023-08-07 10:38:53 +02:00
parent 879e494840
commit 0e71f372c3
11 changed files with 20 additions and 25 deletions

100
scripts/JobServer.gd Normal file
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extends HTTPRequest
var socket = WebSocketPeer.new()
var client_id
var connected = false
func InitWebsocket():
print("Connecting websocket ")
socket.max_queued_packets = 32768
socket.outbound_buffer_size = 5000000
socket.connect_to_url($"/root/Main".websocket_url, TLSOptions.client_unsafe())
var timeout = 5
while socket.get_ready_state() != WebSocketPeer.STATE_OPEN:
socket.poll()
await get_tree().create_timer(.25).timeout
timeout -= 0.25
if timeout <= 0:
timeout = 5
socket.connect_to_url($"/root/Main".websocket_url, TLSOptions.client_unsafe())
var init_message = {
"register": {
"version": 1,
"auth_key": $"/root/Main".auth_key,
"hostname": $"/root/Main".hostname
}
}
socket.send_text(str(init_message))
connected = true
print("Connected")
while connected:
await PollWebsocket()
RenderingServer.force_draw()
DisplayServer.process_events()
await get_tree().create_timer(0.1).timeout
func PollWebsocket():
var main = $"/root/Main"
socket.poll()
var state = socket.get_ready_state()
if state == WebSocketPeer.STATE_OPEN:
while socket.get_available_packet_count():
var packet = socket.get_packet()
var json = JSON.parse_string(packet.get_string_from_utf8())
print("Packet: ", packet.slice(0,5), "...")
if "welcome" in json:
print("Registered as client %s" % json["welcome"]["clientId"])
client_id = json["welcome"]["clientId"]
if "job" in json:
var job = json["job"]
print("Recevied Job ", job["jobId"])
main.rendering = true
var result_path = await $"../Renderer".RenderJob(job)
var result_value = ""
var result_type = "URL" if $"/root/Main".serve_mode == "local" else "B64:PNG"
if $"/root/Main".serve_mode == "local":
result_value = result_path
if $"/root/Main".serve_mode == "remote":
print("trying to open " + result_path)
var resut_file = FileAccess.open(result_path,FileAccess.READ)
result_value = "{path}:{data}".format({
"path": result_path.get_file(),
"data": Marshalls.raw_to_base64(resut_file.get_buffer(resut_file.get_length()))
})
var debugFile = FileAccess.open("user://debug.log", FileAccess.WRITE)
debugFile.store_string(result_value)
debugFile.flush()
debugFile.close()
var response = {
"result": {
"type": result_type,
"jobId": job["jobId"],
"value": result_value
}
}
print("[%s] Sending result via wss..." % str(response).length())
var time_start = Time.get_unix_time_from_system()
socket.send_text(str(response))
var time_elapsed = Time.get_unix_time_from_system() - time_start
print("Sent result in %s \n" % time_elapsed, result_path)
main.rendering = false
elif state == WebSocketPeer.STATE_CLOSING:
socket.poll()
elif state == WebSocketPeer.STATE_CLOSED:
print(socket.get_packet())
var code = socket.get_close_code()
var reason = socket.get_close_reason()
print("WebSocket closed with code: %d, reason %s. Clean: %s" % [code, reason, code != -1])
print("Attempting reconnect in 5")
set_process(false) # Stop processing.
connected = false
await get_tree().create_timer(5).timeout
InitWebsocket()
func _process(_delta):
pass

38
scripts/Main.gd Normal file
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extends Node2D
var config = ConfigFile.new()
var websocket_url
var public_path
var output_dir
var serve_mode
var cache_dir
var auth_key
var hostname
var rendering = false
signal finished_rendering
# Called when the node enters the scene tree for the first time.
func _ready():
config.load("res://config.cfg")
websocket_url = config.get_value("core", "websocket_url")
public_path = config.get_value("core", "public_path")
output_dir = config.get_value("core", "output_dir")
serve_mode = config.get_value("core", "serve_mode")
cache_dir = config.get_value("core", "cache_dir")
auth_key = config.get_value("core", "auth_key")
hostname = config.get_value("core", "hostname")
if OS.has_environment("USERNAME"):
hostname = "%s/%s" % [OS.get_environment("USERNAME"), hostname]
else:
hostname = "%s/%s" % [OS.get_name(), hostname]
print("Starting render node")
DirAccess.make_dir_absolute(output_dir)
DirAccess.make_dir_absolute(cache_dir)
$JobServer.InitWebsocket()
func FinishedRendering():
rendering = false

37
scripts/RemoteLoader.gd Normal file
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extends HTTPRequest
func GetRemoteImage(url):
var image = Image.new()
print("Fetching remote image %s" % url)
var urlHash = str(url.hash())
var outFile = "{dir}/{hash}-{fileName}.png".format({
'dir': $"/root/Main".cache_dir,
'hash': urlHash,
'fileName': url.get_file().rsplit(".", true, 1)[0]
})
if FileAccess.file_exists(outFile):
image.load(outFile)
print("Loaded image from cache. " + outFile)
return image
timeout = 1000
request(url)
var res = await request_completed
var magicBytes = res[3].slice(0,8)
print(magicBytes)
var fileType = url.get_extension()
var error = null
if fileType == "png" or magicBytes == PackedByteArray([137, 80, 78, 71, 13, 10, 26, 10]):
print("Detected PNG File")
error = image.load_png_from_buffer(res[3])
if ["jpg", "jpeg"].has(fileType) or magicBytes == PackedByteArray([255, 216, 255, 224, 0, 16, 74, 70]):
print("Detected JPG File")
error = image.load_jpg_from_buffer(res[3])
if error != OK:
print("Error fetching image ", str(error))
image = load("res://assets/fallback_card.png")
else:
image.save_png(outFile)
print("Saved new image to cache. " + outFile)
return image

131
scripts/Renderer.gd Normal file
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extends Node2D
var counter = 1
# Called when the node enters the scene tree for the first time.
func _ready():
pass
"""
var job = await $JobServer.GetJob()
var jobHash = str([job["size"], job["elements"]]).sha1_text()
print("Job hash %s" % jobHash)
var outFile = "output/%s_%s.png" % [job["type"],jobHash]
if FileAccess.file_exists(outFile):
print("Skipping, file exists")
get_tree().quit()
return
"""
#DisplayServer.window_set_size(Vector2(job["size"]["width"], job["size"]["height"]))
#await RenderComposition(job["elements"])
#await RenderingServer.frame_post_draw
# Get rendered image
#var img = get_viewport().get_texture().get_image()
#img.save_png(outFile)
#get_tree().quit()
func RenderJob(job):
print("Rendering ", job["jobId"])
var renderContainer = $"/root/Main/RenderContainer"
for node in renderContainer.get_children():
renderContainer.remove_child(node)
node.free()
print("Cleared Render container")
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
DisplayServer.window_set_size(Vector2(job["size"]["width"], job["size"]["height"]))
get_viewport().size = Vector2(job["size"]["width"], job["size"]["height"])
print("Rendering with size ", get_viewport().size)
await RenderComposition(job["elements"])
print("Rendered Composition")
await RenderingServer.frame_post_draw
# Get rendered image
var img = get_viewport().get_texture().get_image()
var outFile = "{path}/{type}_{hash}.png".format({
"path":$"/root/Main".output_dir,
"type":job["type"],
"hash": str(job["elements"]).hash()
})
img.save_png(outFile)
return outFile
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func run_test():
if counter == 50:
get_tree().quit()
render()
counter += 1
func RenderComposition(composition):
var zIndex = 0
for comp in composition:
var type = comp["type"]
if type == "text":
print("Render label")
await RenderLabel(comp, zIndex)
if type == "image":
print("Render image")
await RenderImage(comp, zIndex)
zIndex += 1
func RenderImage(def, zIndex):
var imageNode = TextureRect.new()
var image = Image.new()
image = await $"../Remote".GetRemoteImage(def["asset"])
var pos = Vector2(float(def["x"]), float(def["y"]))
var texture = ImageTexture.new()
texture = ImageTexture.create_from_image(image)
texture.set_size_override(Vector2(def["width"], def["height"]))
imageNode.texture = texture
imageNode.name = def["asset"].right(15)
imageNode.set_position(pos)
imageNode.z_index = zIndex
$"/root/Main/RenderContainer".add_child(imageNode)
print("Image added at %s" % pos)
func RenderLabel(def, zIndex):
var textNode = Label.new()
var labelText = def["text"]
labelText = labelText.replace('%nodeid%', "%s: %s" % [$"/root/Main".hostname , $"/root/Main/JobServer".client_id])
labelText = labelText.replace('%servemode%', $"/root/Main".serve_mode)
labelText = labelText.replace('%timestamp%', Time.get_datetime_string_from_system())
textNode.text = labelText;
var pos = Vector2(float(def["x"]), float(def["y"]))
print("Rendering label '%s' at %s" % [def["text"], pos])
var labelSettings = LabelSettings.new()
labelSettings = load("res://DefaultLabelSettings.tres").duplicate()
labelSettings.set("font_size", def["fontSize"])
textNode.label_settings = labelSettings
textNode.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
textNode.set_position(pos)
textNode.set_size(Vector2(float(def["width"]), float(def["height"])))
textNode.vertical_alignment = VERTICAL_ALIGNMENT_TOP
if "horizontalAlignment" in def:
var alignments = { "left": HORIZONTAL_ALIGNMENT_LEFT, "right": HORIZONTAL_ALIGNMENT_RIGHT, "center": HORIZONTAL_ALIGNMENT_CENTER, "fill": HORIZONTAL_ALIGNMENT_FILL }
textNode.horizontal_alignment = alignments[def["horizontalAlignment"]]
textNode.name = def["text"].substr(0,15)
textNode.z_index = zIndex
$"/root/Main/RenderContainer".add_child(textNode)
print("Label added")
func render():
print("Rendering frame %s" % counter)
var tstamp_label = $"../Placeholder/tstamp"
var tstamp = Time.get_ticks_usec()
tstamp_label.text = str(tstamp) + "\n %s" % counter
await RenderingServer.frame_post_draw
# Retrieve the captured image.
var img = get_viewport().get_texture().get_image()
img.save_png("output/test%s.png" % counter)