Implement basic node side image caching
This commit is contained in:
@@ -45,7 +45,7 @@ func RenderJob(job):
|
||||
|
||||
# Get rendered image
|
||||
var img = get_viewport().get_texture().get_image()
|
||||
var outFile = "%s_%s.png" % [job["type"],job["jobId"]]
|
||||
var outFile = "%s_%s.png" % [job["type"],str(job["elements"]).hash()]
|
||||
img.save_png("%s/%s" % [$"/root/Main".output_dir, outFile])
|
||||
|
||||
return outFile
|
||||
|
||||
Reference in New Issue
Block a user