Implement job assignment via WebSocket

This commit is contained in:
2023-06-01 17:53:25 +02:00
parent c64fb73321
commit 5e732aa49f
6 changed files with 118 additions and 18 deletions

20
Main.gd Normal file
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extends Node2D
var config = ConfigFile.new()
var websocket_url
var public_path
var rendering = false
signal finished_rendering
# Called when the node enters the scene tree for the first time.
func _ready():
config.load("res://config.cfg")
websocket_url = config.get_value("core", "websocket_url")
public_path = config.get_value("core", "public_path")
print("Starting render node")
$JobServer.InitWebsocket()
func FinishedRendering():
rendering = false