From 95840b1dbf1351019628a35a560704681f819ef9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jan=20Gro=C3=9F?= Date: Thu, 8 Jun 2023 10:39:28 +0200 Subject: [PATCH] Add positioning for image elements --- Renderer.gd | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Renderer.gd b/Renderer.gd index 0491de4..cf096f8 100644 --- a/Renderer.gd +++ b/Renderer.gd @@ -76,14 +76,16 @@ func RenderImage(def, zIndex): var imageNode = TextureRect.new() var image = Image.new() image = await $"../Remote".GetRemoteImage(def["asset"]) + var pos = Vector2(float(def["x"]), float(def["y"])) var texture = ImageTexture.new() texture = ImageTexture.create_from_image(image) texture.set_size_override(Vector2(def["width"], def["height"])) imageNode.texture = texture imageNode.name = def["asset"].right(15) + imageNode.set_position(pos) imageNode.z_index = zIndex $"/root/Main/RenderContainer".add_child(imageNode) - print("Image added") + print("Image added at %s" % pos) func RenderLabel(def, zIndex): var textNode = Label.new()