using System.Collections; using System.Collections.Generic; using UnityEngine; public class RenderManager : MonoBehaviour { public RenderTexture outTexture; public string outPath; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Time.frameCount > 10) { SaveRenderTexture(outTexture, outPath + Time.frameCount + "-" + Time.realtimeSinceStartup + ".png"); } if(Time.frameCount > 20) { Debug.Log("QUIT"); Application.Quit(); } } static void SaveRenderTexture(RenderTexture rt, string path) { RenderTexture.active = rt; Texture2D tex = new Texture2D(rt.width, rt.height, TextureFormat.RGB24, false); tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); RenderTexture.active = null; var bytes = tex.EncodeToPNG(); System.IO.File.WriteAllBytes(path, bytes); Debug.Log($"Saved texture: {rt.width}x{rt.height} - " + path); } }