extends Node2D var config = ConfigFile.new() var websocket_url var public_path var rendering = false signal finished_rendering # Called when the node enters the scene tree for the first time. func _ready(): config.load("res://config.cfg") websocket_url = config.get_value("core", "websocket_url") public_path = config.get_value("core", "public_path") print("Starting render node") $JobServer.InitWebsocket() func FinishedRendering(): rendering = false