Files
toho-reno/Main.gd

21 lines
464 B
GDScript

extends Node2D
var config = ConfigFile.new()
var websocket_url
var public_path
var rendering = false
signal finished_rendering
# Called when the node enters the scene tree for the first time.
func _ready():
config.load("res://config.cfg")
websocket_url = config.get_value("core", "websocket_url")
public_path = config.get_value("core", "public_path")
print("Starting render node")
$JobServer.InitWebsocket()
func FinishedRendering():
rendering = false