37 lines
976 B
GDScript
37 lines
976 B
GDScript
extends Node2D
|
|
|
|
var config = ConfigFile.new()
|
|
|
|
var websocket_url
|
|
var public_path
|
|
var output_dir
|
|
var serve_mode
|
|
var cache_dir
|
|
var auth_key
|
|
var hostname
|
|
var rendering = false
|
|
signal finished_rendering
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
config.load("res://config.cfg")
|
|
websocket_url = config.get_value("core", "websocket_url")
|
|
public_path = config.get_value("core", "public_path")
|
|
output_dir = config.get_value("core", "output_dir")
|
|
serve_mode = config.get_value("core", "serve_mode")
|
|
cache_dir = config.get_value("core", "cache_dir")
|
|
auth_key = config.get_value("core", "auth_key")
|
|
hostname = config.get_value("core", "hostname")
|
|
|
|
if OS.has_environment("USERNAME"):
|
|
hostname = "%s/%s" % [OS.get_environment("USERNAME"), hostname]
|
|
|
|
print("Starting render node")
|
|
|
|
DirAccess.make_dir_absolute(output_dir)
|
|
DirAccess.make_dir_absolute(cache_dir)
|
|
$JobServer.InitWebsocket()
|
|
|
|
func FinishedRendering():
|
|
rendering = false
|