Fixed major AI issues
Tweaked AI parameters Improved AI behaviour to avoid getting stuck near walls Changed boost conditions
This commit is contained in:
@@ -166,7 +166,7 @@ SphereCollider:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 10774711}
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m_Material: {fileID: 13400000, guid: 5e7ec1c29ced4ed4e88e03a2da959d27, type: 2}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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@@ -226,7 +226,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 10774711}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 2, z: 0}
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m_LocalPosition: {x: 0, y: 1.01, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_Children: []
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m_Father: {fileID: 0}
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@@ -722,7 +722,7 @@ BoxCollider:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 268360628}
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m_Material: {fileID: 0}
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m_Material: {fileID: 13400000, guid: 5e7ec1c29ced4ed4e88e03a2da959d27, type: 2}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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@@ -813,6 +813,7 @@ MonoBehaviour:
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inputVector: {x: 0, y: 0, z: 0}
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turnRadius: 6
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destinationOffset: 6.5
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maxBoostDist: 4
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distanceToTarget: 0
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angleToDestination: 0
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angleToBall: 0
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@@ -1264,6 +1265,7 @@ MonoBehaviour:
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inputVector: {x: 0, y: 0, z: 0}
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turnRadius: 6
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destinationOffset: 6.5
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maxBoostDist: 4
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distanceToTarget: 0
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angleToDestination: 0
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angleToBall: 0
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@@ -1308,7 +1310,7 @@ BoxCollider:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 384291585}
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m_Material: {fileID: 0}
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m_Material: {fileID: 13400000, guid: 5e7ec1c29ced4ed4e88e03a2da959d27, type: 2}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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@@ -1500,7 +1502,7 @@ BoxCollider:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 562159198}
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m_Material: {fileID: 0}
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m_Material: {fileID: 13400000, guid: 5e7ec1c29ced4ed4e88e03a2da959d27, type: 2}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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@@ -2364,12 +2366,17 @@ PrefabInstance:
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- target: {fileID: 1046011661964092265, guid: dc95d43174591064fa2b839a78374e0d,
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type: 3}
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propertyPath: turnRadius
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value: 8
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value: 6
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objectReference: {fileID: 0}
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- target: {fileID: 1046011661964092265, guid: dc95d43174591064fa2b839a78374e0d,
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type: 3}
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propertyPath: destinationOffset
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value: 8
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value: 5
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objectReference: {fileID: 0}
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- target: {fileID: 1046011661964092265, guid: dc95d43174591064fa2b839a78374e0d,
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type: 3}
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propertyPath: maxBoostDist
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value: 6
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objectReference: {fileID: 0}
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- target: {fileID: 1046011661964092268, guid: dc95d43174591064fa2b839a78374e0d,
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type: 3}
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@@ -2379,7 +2386,7 @@ PrefabInstance:
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- target: {fileID: 1046011661964092268, guid: dc95d43174591064fa2b839a78374e0d,
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type: 3}
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propertyPath: aiControlled
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 1046011661964092268, guid: dc95d43174591064fa2b839a78374e0d,
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type: 3}
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@@ -2531,7 +2538,7 @@ MeshCollider:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1228261470}
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m_Material: {fileID: 0}
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m_Material: {fileID: 13400000, guid: 5e7ec1c29ced4ed4e88e03a2da959d27, type: 2}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 3
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