Added NoTrail, Slowmotion and BulletFreezeRemove Pickups
Also refactored Extinguisher to remove particles from the end (still wonky though)
This commit is contained in:
4872
Assets/Prefabs/KillParticleEffect.prefab
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4872
Assets/Prefabs/KillParticleEffect.prefab
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7
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7
Assets/Prefabs/Pickups/NoTrail.prefab.meta
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114
Assets/Prefabs/Pickups/Slowmotion.prefab
Normal file
114
Assets/Prefabs/Pickups/Slowmotion.prefab
Normal file
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7
Assets/Prefabs/Pickups/Slowmotion.prefab.meta
Normal file
7
Assets/Prefabs/Pickups/Slowmotion.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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guid: 1438786204748de429da37ca2ec9374c
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -4,6 +4,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class Pickup : MonoBehaviour
|
public class Pickup : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
protected bool pickedUp = false;
|
||||||
public virtual void OnPickup()
|
public virtual void OnPickup()
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -14,8 +15,18 @@ public class Pickup : MonoBehaviour
|
|||||||
Debug.Log("Pickup");
|
Debug.Log("Pickup");
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.tag == "Player")
|
||||||
{
|
{
|
||||||
|
pickedUp = true;
|
||||||
OnPickup();
|
OnPickup();
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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|
//Draw text gizmo in editor to show class name
|
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|
void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
//get curren class name
|
||||||
|
string className = this.GetType().ToString();
|
||||||
|
GUI.color = Color.blue;
|
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|
|
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|
UnityEditor.Handles.Label(transform.position, className);
|
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|
}
|
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}
|
}
|
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|
|||||||
63
Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs
Normal file
63
Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BulletFreezeRemove : Pickup
|
||||||
|
{
|
||||||
|
public ParticleSystem freezeParticles;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPickup()
|
||||||
|
{
|
||||||
|
//hide renderer
|
||||||
|
GetComponent<MeshRenderer>().enabled = false;
|
||||||
|
GetComponent<Collider>().enabled = false;
|
||||||
|
Debug.Log("Start thingy");
|
||||||
|
//find all particles in the scene and freeze them
|
||||||
|
ParticleSystem[] particleSystems = FindObjectsOfType<ParticleSystem>();
|
||||||
|
|
||||||
|
foreach (ParticleSystem particleSystem in particleSystems)
|
||||||
|
{
|
||||||
|
//if root gameobject has no pattern component it's not a pattern
|
||||||
|
GameObject root = particleSystem.transform.root.gameObject;
|
||||||
|
if (!root.GetComponent<Pattern>())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int particleCount = particleSystem.particleCount;
|
||||||
|
ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleCount];
|
||||||
|
particleSystem.GetParticles(particles);
|
||||||
|
|
||||||
|
for (int i = 0; i < particleCount; i++)
|
||||||
|
{
|
||||||
|
particles[i].velocity = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
particleSystem.SetParticles(particles, particleCount);
|
||||||
|
StartCoroutine(RemoveParticle(particles, particleCount, particleSystem));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//coroutine that takes a collection of particles and removes one at a time
|
||||||
|
IEnumerator RemoveParticle(ParticleSystem.Particle[] particles, int particleCount, ParticleSystem particleSystem)
|
||||||
|
{
|
||||||
|
//Remove all particles over a span of .5 seconds
|
||||||
|
for (int i = 0; i < particleCount; i++)
|
||||||
|
{
|
||||||
|
particles[i].remainingLifetime = 0.0f;
|
||||||
|
particleSystem.SetParticles(particles, particleCount);
|
||||||
|
//instantiate freeze particles at the position of the particle
|
||||||
|
Instantiate(freezeParticles, particles[i].position, Quaternion.identity);
|
||||||
|
yield return new WaitForSeconds(0.5f/particleCount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs.meta
Normal file
11
Assets/Scripts/Game/Pickups/BulletFreezeRemove.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 6ca67d0a50f0bad4593ac6b57598a2c0
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|
MonoImporter:
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|
externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
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@@ -4,6 +4,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class Extinguisher : Pickup
|
public class Extinguisher : Pickup
|
||||||
{
|
{
|
||||||
|
public ParticleSystem extinguishEffect;
|
||||||
public Player player;
|
public Player player;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
@@ -11,13 +12,38 @@ public class Extinguisher : Pickup
|
|||||||
|
|
||||||
public override void OnPickup()
|
public override void OnPickup()
|
||||||
{
|
{
|
||||||
// we have to stop the particle system before making changes
|
ParticleSystem particleSystem = player.trail.GetComponent<ParticleSystem>();
|
||||||
ParticleSystem system = player.trail.GetComponent<ParticleSystem>();
|
|
||||||
system.Stop();
|
int particleCount = particleSystem.particleCount;
|
||||||
|
ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleCount];
|
||||||
|
particleSystem.GetParticles(particles);
|
||||||
|
|
||||||
|
|
||||||
system.startLifetime *= amount;
|
for (int i = 0; i < particleCount; i++)
|
||||||
|
{
|
||||||
|
if (particles[i].remainingLifetime < particleSystem.main.startLifetime.constant * 0.5f)
|
||||||
|
{
|
||||||
|
particles[i].remainingLifetime = 0.0f;
|
||||||
|
}
|
||||||
|
//instantiate freeze particles at the position of the particle
|
||||||
|
}
|
||||||
|
particleSystem.SetParticles(particles, particleCount);
|
||||||
|
|
||||||
|
StartCoroutine(SpawnEffectsCoroutine(particles, particleCount, particleSystem));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator SpawnEffectsCoroutine(ParticleSystem.Particle[] particles, int count, ParticleSystem system)
|
||||||
|
{
|
||||||
|
|
||||||
system.Play();
|
for (int i = 0; i < count; i+=20)
|
||||||
|
{
|
||||||
|
if (particles[i].remainingLifetime < system.main.startLifetime.constant * 0.5f)
|
||||||
|
{
|
||||||
|
//instantiate freeze particles at the position of the particle
|
||||||
|
Instantiate(extinguishEffect, particles[i].position, Quaternion.identity);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|||||||
35
Assets/Scripts/Game/Pickups/NoTrail.cs
Normal file
35
Assets/Scripts/Game/Pickups/NoTrail.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NoTrail : Pickup
|
||||||
|
{
|
||||||
|
private Player player;
|
||||||
|
public float noTrailDuration = 5f;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
player = GameObject.Find("Player").GetComponent<Player>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPickup()
|
||||||
|
{
|
||||||
|
player.trail.SetActive(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (pickedUp)
|
||||||
|
{
|
||||||
|
noTrailDuration -= Time.deltaTime;
|
||||||
|
if (noTrailDuration <= 0)
|
||||||
|
{
|
||||||
|
player.trail.SetActive(true);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Game/Pickups/NoTrail.cs.meta
Normal file
11
Assets/Scripts/Game/Pickups/NoTrail.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 31ff5267abecebc4b85a296d075e48c5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
32
Assets/Scripts/Game/Pickups/Slowmotion.cs
Normal file
32
Assets/Scripts/Game/Pickups/Slowmotion.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Slowmotion : Pickup
|
||||||
|
{
|
||||||
|
public float slowFactor = 0.5f;
|
||||||
|
public float slowDuration = 5f;
|
||||||
|
private bool isSlow = false;
|
||||||
|
|
||||||
|
public override void OnPickup()
|
||||||
|
{
|
||||||
|
Debug.Log("Slowmotion");
|
||||||
|
isSlow = true;
|
||||||
|
Time.timeScale = Time.timeScale * slowFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (isSlow)
|
||||||
|
{
|
||||||
|
slowDuration -= Time.deltaTime * (1 / slowFactor);
|
||||||
|
if (slowDuration <= 0)
|
||||||
|
{
|
||||||
|
Time.timeScale = Time.timeScale * (1 / slowFactor);
|
||||||
|
Destroy(gameObject);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Game/Pickups/Slowmotion.cs.meta
Normal file
11
Assets/Scripts/Game/Pickups/Slowmotion.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 22f3fb16216e9164eafc1c9945d5016d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user