New graphics and general polish

Also fixed visual pickup bugs
Sets up bloom effects and materials
UI and ux adjustments/polish
This commit is contained in:
2022-04-24 23:06:25 +02:00
parent f23e06bef2
commit 359578a9db
54 changed files with 3306 additions and 121 deletions

View File

@@ -39,6 +39,9 @@ public class ScoreboardManager : MonoBehaviour
//set current score
currentScore.text = gm.score.ToString();
playerScore = gm.score;
//disable gamemanager
gm.enabled = false;
}
// Update is called once per frame

View File

@@ -7,10 +7,14 @@ using TMPro;
public class UIManager : MonoBehaviour
{
public TextMeshProUGUI playerHealthLabel;
public TextMeshProUGUI gameOverLabel;
public GameObject gameOverPanel;
public TextMeshProUGUI scoreLabel;
public TextMeshProUGUI waveLabel;
public GameObject healthContainer;
public Image healthBar;
public Button restartButton;
public Button scoreboardButton;
private GameManager gameManager;
@@ -24,6 +28,7 @@ public class UIManager : MonoBehaviour
// Update is called once per frame
void Update()
{
healthBar.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, gameManager.player.health * 3);
//round player health
playerHealthLabel.text = "Health: " + Mathf.Round(gameManager.player.health).ToString();
@@ -33,9 +38,18 @@ public class UIManager : MonoBehaviour
if (gameManager.player.health <= 0)
{
gameOverLabel.gameObject.SetActive(true);
Debug.Log("Game Over");
gameOverPanel.SetActive(true);
restartButton.gameObject.SetActive(true);
scoreboardButton.gameObject.SetActive(true);
}
if (gameManager.player.health <= 15)
{
//play animation on healthContainer
healthContainer.GetComponent<Animation>().Play();
}
}
}

View File

@@ -15,6 +15,9 @@ public class NoTrail : Pickup
public override void OnPickup()
{
//hide sprite renderer
gameObject.GetComponent<SpriteRenderer>().enabled = false;
player.trail.SetActive(false);
}

View File

@@ -13,6 +13,9 @@ public class Slowmotion : Pickup
Debug.Log("Slowmotion");
isSlow = true;
Time.timeScale = Time.timeScale * slowFactor;
//disable sprite renderer
GetComponent<SpriteRenderer>().enabled = false;
}

View File

@@ -11,6 +11,7 @@ public class Player : MonoBehaviour
public float rotationSpeed;
public float direction;
public List<ParticleCollisionEvent> collisionEvents;
public float speedIncrease;
public bool isLit;
public Camera camera;
@@ -58,8 +59,10 @@ public class Player : MonoBehaviour
//mousePos.y = transform.position.y;
//transform.LookAt(mousePos);
//if isLit decrease health
if (isLit)
//Invincible for the first 2 seconds to avoid particle collision bug
if (isLit && Time.timeSinceLevelLoad > 2)
{
health -= 100.0f * Time.deltaTime;
}