New graphics and general polish
Also fixed visual pickup bugs Sets up bloom effects and materials UI and ux adjustments/polish
This commit is contained in:
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103
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8
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File diff suppressed because it is too large
Load Diff
8
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@@ -39,6 +39,9 @@ public class ScoreboardManager : MonoBehaviour
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//set current score
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@@ -7,10 +7,14 @@ using TMPro;
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public class UIManager : MonoBehaviour
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public class UIManager : MonoBehaviour
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{
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{
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public TextMeshProUGUI playerHealthLabel;
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public TextMeshProUGUI playerHealthLabel;
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public TextMeshProUGUI gameOverLabel;
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public GameObject gameOverPanel;
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public TextMeshProUGUI scoreLabel;
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public TextMeshProUGUI scoreLabel;
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public TextMeshProUGUI waveLabel;
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public GameObject healthContainer;
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public Image healthBar;
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public Button restartButton;
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public Button restartButton;
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public Button scoreboardButton;
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public Button scoreboardButton;
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private GameManager gameManager;
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private GameManager gameManager;
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@@ -24,6 +28,7 @@ public class UIManager : MonoBehaviour
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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healthBar.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, gameManager.player.health * 3);
|
||||||
//round player health
|
//round player health
|
||||||
playerHealthLabel.text = "Health: " + Mathf.Round(gameManager.player.health).ToString();
|
playerHealthLabel.text = "Health: " + Mathf.Round(gameManager.player.health).ToString();
|
||||||
|
|
||||||
@@ -33,9 +38,18 @@ public class UIManager : MonoBehaviour
|
|||||||
|
|
||||||
if (gameManager.player.health <= 0)
|
if (gameManager.player.health <= 0)
|
||||||
{
|
{
|
||||||
gameOverLabel.gameObject.SetActive(true);
|
Debug.Log("Game Over");
|
||||||
|
gameOverPanel.SetActive(true);
|
||||||
restartButton.gameObject.SetActive(true);
|
restartButton.gameObject.SetActive(true);
|
||||||
scoreboardButton.gameObject.SetActive(true);
|
scoreboardButton.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (gameManager.player.health <= 15)
|
||||||
|
{
|
||||||
|
//play animation on healthContainer
|
||||||
|
healthContainer.GetComponent<Animation>().Play();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,9 @@ public class NoTrail : Pickup
|
|||||||
|
|
||||||
public override void OnPickup()
|
public override void OnPickup()
|
||||||
{
|
{
|
||||||
|
//hide sprite renderer
|
||||||
|
gameObject.GetComponent<SpriteRenderer>().enabled = false;
|
||||||
|
|
||||||
player.trail.SetActive(false);
|
player.trail.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,6 +13,9 @@ public class Slowmotion : Pickup
|
|||||||
Debug.Log("Slowmotion");
|
Debug.Log("Slowmotion");
|
||||||
isSlow = true;
|
isSlow = true;
|
||||||
Time.timeScale = Time.timeScale * slowFactor;
|
Time.timeScale = Time.timeScale * slowFactor;
|
||||||
|
|
||||||
|
//disable sprite renderer
|
||||||
|
GetComponent<SpriteRenderer>().enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ public class Player : MonoBehaviour
|
|||||||
public float rotationSpeed;
|
public float rotationSpeed;
|
||||||
public float direction;
|
public float direction;
|
||||||
public List<ParticleCollisionEvent> collisionEvents;
|
public List<ParticleCollisionEvent> collisionEvents;
|
||||||
|
public float speedIncrease;
|
||||||
public bool isLit;
|
public bool isLit;
|
||||||
|
|
||||||
public Camera camera;
|
public Camera camera;
|
||||||
@@ -58,8 +59,10 @@ public class Player : MonoBehaviour
|
|||||||
//mousePos.y = transform.position.y;
|
//mousePos.y = transform.position.y;
|
||||||
//transform.LookAt(mousePos);
|
//transform.LookAt(mousePos);
|
||||||
|
|
||||||
|
|
||||||
//if isLit decrease health
|
//if isLit decrease health
|
||||||
if (isLit)
|
//Invincible for the first 2 seconds to avoid particle collision bug
|
||||||
|
if (isLit && Time.timeSinceLevelLoad > 2)
|
||||||
{
|
{
|
||||||
health -= 100.0f * Time.deltaTime;
|
health -= 100.0f * Time.deltaTime;
|
||||||
}
|
}
|
||||||
|
|||||||
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Assets/Sprites/Bullet.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Bullet.png
(Stored with Git LFS)
Normal file
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146
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BIN
Assets/Sprites/BulletSmall.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/BulletSmall.png
(Stored with Git LFS)
Normal file
Binary file not shown.
146
Assets/Sprites/BulletSmall.png.meta
Normal file
146
Assets/Sprites/BulletSmall.png.meta
Normal file
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BIN
Assets/Sprites/Pickups/powerup_fire_extinguisher.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Pickups/powerup_fire_extinguisher.png
(Stored with Git LFS)
Normal file
Binary file not shown.
146
Assets/Sprites/Pickups/powerup_fire_extinguisher.png.meta
Normal file
146
Assets/Sprites/Pickups/powerup_fire_extinguisher.png.meta
Normal file
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Reference in New Issue
Block a user