Add base classes and properties
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52
Assets/Scripts/Core/GameManager.cs
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52
Assets/Scripts/Core/GameManager.cs
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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[Header("Stats")]
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public int score;
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public int wave;
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public int enemiesConsumed;
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[Header("References")]
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public Settings settings;
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public UIManager userInterfaceManager;
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public MusicManager musicManager;
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public Player player;
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public GameObject[] pickups;
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[Header("Timing")]
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public float pickupDelay;
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public float scoreMultiplier;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void EnemyConsumed()
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{
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}
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public void PlayerDed()
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{
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}
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public void IncrementMultiplier(float val)
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{
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}
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public void IncrementScore(int val)
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{
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}
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}
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