Add base classes and properties
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28
Assets/Scripts/Core/Pattern.cs
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28
Assets/Scripts/Core/Pattern.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Pattern : MonoBehaviour
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{
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public string name = "Default Pattern";
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public ParticleSystem particleSystem;
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private Enemy enemy;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void StartPattern(Enemy enemy)
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{
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//Start pattern
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}
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}
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