Final gamerjam state #1

Merged
JanGross merged 18 commits from dev into master 2022-04-30 14:38:07 +02:00
54 changed files with 3306 additions and 121 deletions
Showing only changes of commit 359578a9db - Show all commits

8
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View File

@@ -39,6 +39,9 @@ public class ScoreboardManager : MonoBehaviour
//set current score
currentScore.text = gm.score.ToString();
playerScore = gm.score;
//disable gamemanager
gm.enabled = false;
}
// Update is called once per frame

View File

@@ -7,10 +7,14 @@ using TMPro;
public class UIManager : MonoBehaviour
{
public TextMeshProUGUI playerHealthLabel;
public TextMeshProUGUI gameOverLabel;
public GameObject gameOverPanel;
public TextMeshProUGUI scoreLabel;
public TextMeshProUGUI waveLabel;
public GameObject healthContainer;
public Image healthBar;
public Button restartButton;
public Button scoreboardButton;
private GameManager gameManager;
@@ -24,6 +28,7 @@ public class UIManager : MonoBehaviour
// Update is called once per frame
void Update()
{
healthBar.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, gameManager.player.health * 3);
//round player health
playerHealthLabel.text = "Health: " + Mathf.Round(gameManager.player.health).ToString();
@@ -33,9 +38,18 @@ public class UIManager : MonoBehaviour
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gameOverLabel.gameObject.SetActive(true);
Debug.Log("Game Over");
gameOverPanel.SetActive(true);
restartButton.gameObject.SetActive(true);
scoreboardButton.gameObject.SetActive(true);
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if (gameManager.player.health <= 15)
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healthContainer.GetComponent<Animation>().Play();
}
}
}

View File

@@ -15,6 +15,9 @@ public class NoTrail : Pickup
public override void OnPickup()
{
//hide sprite renderer
gameObject.GetComponent<SpriteRenderer>().enabled = false;
player.trail.SetActive(false);
}

View File

@@ -13,6 +13,9 @@ public class Slowmotion : Pickup
Debug.Log("Slowmotion");
isSlow = true;
Time.timeScale = Time.timeScale * slowFactor;
//disable sprite renderer
GetComponent<SpriteRenderer>().enabled = false;
}

View File

@@ -11,6 +11,7 @@ public class Player : MonoBehaviour
public float rotationSpeed;
public float direction;
public List<ParticleCollisionEvent> collisionEvents;
public float speedIncrease;
public bool isLit;
public Camera camera;
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//if isLit decrease health
if (isLit)
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