Files
bullet-hell-jam-2022/Assets/Scripts/Core/GameManager.cs

61 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
[Header("Stats")]
public int score;
public int wave;
public int enemiesConsumed;
[Header("References")]
public Settings settings;
public UIManager userInterfaceManager;
public MusicManager musicManager;
public Player player;
public GameObject[] pickups;
[Header("Timing")]
public float pickupDelay;
public float scoreMultiplier;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
}
// Update is called once per frame
void Update()
{
}
public void EnemyConsumed()
{
}
public void PlayerDed()
{
}
public void IncrementMultiplier(float val)
{
}
public void IncrementScore(int val)
{
}
public void RestartGame()
{
//get active scene and reload it
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}