basic conveyer function and direction switching stub

This commit is contained in:
Amaan Shawkath
2021-06-12 00:05:27 +01:00
parent 09c5e64772
commit 3c737d5d4c
12 changed files with 6348 additions and 0 deletions

17
Assets/Deadend.cs Normal file
View File

@@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Deadend : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
Debug.Log(string.Format("we collided with the thingie {0}", other.name));
if (other.GetComponent<DestructibleObject>() != null)
{
DestructibleObject destructibleObject = other.GetComponent<DestructibleObject>();
destructibleObject.Respawn();
}
}
}