Files
gmtk-2021/Assets/Scripts/Robot Arm/RobotArmController.cs
2021-06-13 02:21:09 +02:00

107 lines
3.4 KiB
C#

using Cinemachine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class RobotArmController : MonoBehaviour
{
public bool isInUse = false;
public GameManager gameManager;
public Grapparoni grabber;
public CinemachineVirtualCamera localCamera;
public GameObject target;
public float armSpeed = 1;
public float armRotationSpeed = 10;
public Vector3 targetConstraints;
public GameObject targetMarker;
// Start is called before the first frame update
void Start()
{
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
target.GetComponent<Animator>().speed = 1f;
}
private void Update()
{
targetMarker.transform.position = new Vector3(target.transform.position.x, transform.position.y + .5f, target.transform.position.z);
}
public void InteractNode(Node pre)
{
gameManager.SetActiveCamera(localCamera);
isInUse = true;
target.GetComponent<Animator>().enabled = false;
}
// Update is called once per frame
void FixedUpdate()
{
if (!isInUse) { return; }
//return to network view with x
if (Keyboard.current.xKey.wasPressedThisFrame)
{
gameManager.SetActiveCamera(gameManager.networkCamera);
target.GetComponent<Animator>().enabled = true;
isInUse = false;
gameManager.previousNode.SetActiveNode();
}
//return to network view with x
if (Keyboard.current.spaceKey.wasPressedThisFrame)
{
grabber.GrabClosest();
}
//Hoch/Runter
if (Keyboard.current.ctrlKey.isPressed && target.transform.position.y > transform.position.y)
{
target.transform.localPosition += Vector3.down * Time.deltaTime * armSpeed;
}
if (Keyboard.current.shiftKey.isPressed && target.transform.localPosition.y < targetConstraints.y)
{
target.transform.localPosition += Vector3.up * Time.deltaTime * armSpeed;
}
//Debug.Log(-targetConstraints.z);
//Left/Right
if (Keyboard.current.aKey.isPressed && target.transform.localPosition.z > -targetConstraints.z)
{
target.transform.localPosition += Vector3.back * Time.deltaTime * armSpeed;
}
if (Keyboard.current.dKey.isPressed && target.transform.localPosition.z < targetConstraints.z)
{
target.transform.localPosition += Vector3.forward * Time.deltaTime * armSpeed;
}
//Left/Right
if (Keyboard.current.qKey.isPressed)
{
transform.Rotate(0.0f, armRotationSpeed * Time.deltaTime, 0.0f, Space.Self);
}
if (Keyboard.current.eKey.isPressed)
{
transform.Rotate(0.0f, -armRotationSpeed * Time.deltaTime, 0.0f, Space.Self);
}
//Forwards/Backwards
if (Keyboard.current.wKey.isPressed && target.transform.localPosition.x > -targetConstraints.x)
{
target.transform.localPosition += Vector3.left * Time.deltaTime * armSpeed;
}
if (Keyboard.current.sKey.isPressed && target.transform.localPosition.x < -3.5f)
{
target.transform.localPosition += Vector3.right * Time.deltaTime * armSpeed;
}
}
}