Implemented arm grabby thing
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100
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100
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|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
128
Assets/Scripts/Robot Arm/Grapparoni.cs
Normal file
128
Assets/Scripts/Robot Arm/Grapparoni.cs
Normal file
@@ -0,0 +1,128 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class Grapparoni : MonoBehaviour
|
||||
{
|
||||
public float radius;
|
||||
public GameObject grabSpot;
|
||||
public GameObject grabbedObject;
|
||||
|
||||
private LineRenderer lineRenderer;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
lineRenderer = GetComponent<LineRenderer>();
|
||||
lineRenderer.enabled = false;
|
||||
}
|
||||
|
||||
void DrawLineToClosest()
|
||||
{
|
||||
Collider[] items = Physics.OverlapSphere(grabSpot.transform.position, radius);
|
||||
if (items.Length < 1) { lineRenderer.enabled = false; return; }
|
||||
GameObject closest = items[0].gameObject;
|
||||
foreach (Collider item in items)
|
||||
{
|
||||
Rigidbody rb = item.gameObject.GetComponent<Rigidbody>();
|
||||
|
||||
if (rb)
|
||||
{
|
||||
float dist = Vector3.Distance(item.transform.position, transform.position);
|
||||
if (dist < Vector3.Distance(closest.transform.position, transform.position))
|
||||
{
|
||||
closest = item.gameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
Rigidbody closestRb = closest.transform.GetComponent<Rigidbody>();
|
||||
if (closestRb)
|
||||
{
|
||||
lineRenderer.enabled = true;
|
||||
lineRenderer.SetPosition(0, grabSpot.transform.position);
|
||||
lineRenderer.SetPosition(1, closest.transform.position);
|
||||
} else
|
||||
{
|
||||
lineRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Vector3 directionVector = transform.parent.position - transform.parent.parent.position;
|
||||
transform.rotation = transform.parent.parent.rotation;//Quaternion.LookRotation(directionVector);
|
||||
|
||||
|
||||
DrawLineToClosest();
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void GrabClosest()
|
||||
{
|
||||
if (grabbedObject) //We already have stuff, let go!
|
||||
{
|
||||
grabbedObject.transform.SetParent(null);
|
||||
grabbedObject.GetComponent<Rigidbody>().isKinematic = false;
|
||||
grabbedObject = null;
|
||||
return;
|
||||
}
|
||||
|
||||
Collider[] items = Physics.OverlapSphere(grabSpot.transform.position, radius);
|
||||
if (items.Length < 1) { return; }
|
||||
GameObject closest = items[0].gameObject;
|
||||
foreach (Collider item in items)
|
||||
{
|
||||
Rigidbody rb = item.gameObject.GetComponent<Rigidbody>();
|
||||
|
||||
if(rb)
|
||||
{
|
||||
float dist = Vector3.Distance(item.transform.position, transform.position);
|
||||
if (dist < Vector3.Distance(closest.transform.position, transform.position)) {
|
||||
closest = item.gameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rigidbody closestRb = closest.transform.GetComponent<Rigidbody>();
|
||||
if (closestRb)
|
||||
{
|
||||
closest.transform.SetParent(gameObject.transform);
|
||||
closest.transform.position = grabSpot.transform.position;
|
||||
closestRb.isKinematic = true;
|
||||
grabbedObject = closest.gameObject;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.DrawWireSphere(grabSpot.transform.position, radius);
|
||||
|
||||
Collider[] items = Physics.OverlapSphere(grabSpot.transform.position, radius);
|
||||
if(items.Length < 1) { return; }
|
||||
GameObject closest = items[0].gameObject;
|
||||
foreach (Collider item in items)
|
||||
{
|
||||
Rigidbody rb = item.gameObject.GetComponent<Rigidbody>();
|
||||
|
||||
if (rb)
|
||||
{
|
||||
Debug.DrawRay(grabSpot.transform.position, (item.transform.position - grabSpot.transform.position), Color.gray);
|
||||
float dist = Vector3.Distance(item.transform.position, transform.position);
|
||||
if (dist < Vector3.Distance(closest.transform.position, transform.position))
|
||||
{
|
||||
closest = item.gameObject;
|
||||
}
|
||||
} else
|
||||
{
|
||||
Debug.DrawRay(grabSpot.transform.position, (item.transform.position - grabSpot.transform.position), Color.red);
|
||||
}
|
||||
|
||||
}
|
||||
Debug.DrawRay(grabSpot.transform.position, (closest.transform.position - grabSpot.transform.position), Color.green);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Robot Arm/Grapparoni.cs.meta
Normal file
11
Assets/Scripts/Robot Arm/Grapparoni.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e87edfb1d767ebb4c8fbb533f8a6afae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -10,6 +10,7 @@ public class RobotArmController : MonoBehaviour
|
||||
public bool isInUse = false;
|
||||
|
||||
public GameManager gameManager;
|
||||
public Grapparoni grabber;
|
||||
public CinemachineVirtualCamera localCamera;
|
||||
public GameObject target;
|
||||
public float armSpeed = 1;
|
||||
@@ -22,6 +23,7 @@ public class RobotArmController : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
|
||||
target.GetComponent<Animator>().speed = 1f;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -50,6 +52,12 @@ public class RobotArmController : MonoBehaviour
|
||||
gameManager.previousNode.SetActiveNode();
|
||||
}
|
||||
|
||||
//return to network view with x
|
||||
if (Keyboard.current.spaceKey.wasPressedThisFrame)
|
||||
{
|
||||
grabber.GrabClosest();
|
||||
}
|
||||
|
||||
//Hoch/Runter
|
||||
if (Keyboard.current.ctrlKey.isPressed && target.transform.position.y > transform.position.y)
|
||||
{
|
||||
|
||||
8
Assets/TextMesh Pro.meta
Normal file
8
Assets/TextMesh Pro.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e58068edc37005444a0deeab49a370b5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user