Added money attribute to character
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@@ -11,6 +11,7 @@ public class CharacterData : ScriptableObject
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public int m_strength;
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public int m_dexterity;
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public int m_intelligence;
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public int m_money;
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// Note - the index of the dialogue will control what question it is linked too.
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public List<Dialogue> m_dialogueOptions;
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