Rename QuestlogInteractable
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@@ -702,6 +702,67 @@ CanvasRenderer:
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--- !u!1 &219076561
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@@ -719,7 +780,7 @@ GameObject:
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m_StaticEditorFlags: 0
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--- !u!224 &219076562
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@@ -903,7 +964,7 @@ GameObject:
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- component: {fileID: 243041994}
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- component: {fileID: 243041993}
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m_Layer: 0
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m_Name: QuestLog
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m_Name: Journal
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m_TagString: Untagged
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@@ -923,6 +984,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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journal: {fileID: 22208185}
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playerController: {fileID: 1676075841}
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adventurerPage: {fileID: 219076562}
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--- !u!65 &243041994
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BoxCollider:
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59
Assets/Scripts/Journal.cs
Normal file
59
Assets/Scripts/Journal.cs
Normal file
@@ -0,0 +1,59 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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public class QuestLogInteractable : MonoBehaviour
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{
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public GameObject journal;
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public PlayerController playerController;
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private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
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public Transform adventurerPage;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnMouseDown()
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{
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Debug.Log("MOUSE DOWN ON INVENTORY");
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foreach (var character in CharacterManager.Instance.CharacterDatas)
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{
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if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
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m_availableAdventurers.Append(character);
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}
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}
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journal.SetActive(true);
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if (m_availableAdventurers.Count > 0)
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{
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SetJournalAdventurerPage(0);
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adventurerPage.gameObject.SetActive(true);
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}
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playerController.cameraMovement = false;
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}
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public void CloseJournal()
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{
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journal.SetActive(false);
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adventurerPage.gameObject.SetActive(false);
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playerController.cameraMovement = true;
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}
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public void SetJournalAdventurerPage(int id)
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{
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CharacterData chara = m_availableAdventurers[id];
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TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
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nameLabel.text = chara.m_name;
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}
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}
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@@ -1,35 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class QuestLogInteractable : MonoBehaviour
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{
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public GameObject journal;
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public PlayerController playerController;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnMouseDown()
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{
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Debug.Log("MOUSE DOWN ON INVENTORY");
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journal.SetActive(true);
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playerController.cameraMovement = false;
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}
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public void CloseJournal()
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{
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Cursor.lockState = CursorLockMode.Locked;
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journal.SetActive(false);
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playerController.cameraMovement = true;
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}
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}
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