Files
gmtk-2023/Assets/Scripts/Journal.cs
2023-07-08 20:06:04 +02:00

60 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
public class QuestLogInteractable : MonoBehaviour
{
public GameObject journal;
public PlayerController playerController;
private List<CharacterData> m_availableAdventurers = new List<CharacterData>();
public Transform adventurerPage;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnMouseDown()
{
Debug.Log("MOUSE DOWN ON INVENTORY");
foreach (var character in CharacterManager.Instance.CharacterDatas)
{
if (CharacterManager.Instance.CharacterInterviewed(character.name)) {
m_availableAdventurers.Append(character);
}
}
journal.SetActive(true);
if (m_availableAdventurers.Count > 0)
{
SetJournalAdventurerPage(0);
adventurerPage.gameObject.SetActive(true);
}
playerController.cameraMovement = false;
}
public void CloseJournal()
{
journal.SetActive(false);
adventurerPage.gameObject.SetActive(false);
playerController.cameraMovement = true;
}
public void SetJournalAdventurerPage(int id)
{
CharacterData chara = m_availableAdventurers[id];
TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent<TMP_Text>();
nameLabel.text = chara.m_name;
}
}