Adding name revealling once you ask "who are you?"
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@@ -43,6 +43,8 @@ public class DialoguePanel : MonoBehaviour
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// Sets the reference to the characterData to use.
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public void Setup(CharacterData characterData)
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{
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m_questionIndexAsked.Clear();
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Cleanup();
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if (m_characterSheet != null)
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@@ -53,7 +55,7 @@ public class DialoguePanel : MonoBehaviour
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m_questionsAsked = 0;
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m_currentCharacter = characterData;
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m_characterNameText.text = characterData.name;
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SetCharacterName();
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m_characterText.text = "Select an option...";
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@@ -71,7 +73,6 @@ public class DialoguePanel : MonoBehaviour
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return;
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}
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m_questionIndexAsked.Clear();
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m_questionHolder.gameObject.SetActive(true);
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gameObject.SetActive(true);
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@@ -161,6 +162,20 @@ public class DialoguePanel : MonoBehaviour
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m_questionHolder.gameObject.SetActive(true);
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}
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private void SetCharacterName()
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{
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// NOTE - the "who are you?" question is always in the first index. Remember that...
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var introduced = m_questionIndexAsked.Contains(0);
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if (introduced)
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{
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m_characterNameText.text = m_currentCharacter.name;
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return;
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}
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m_characterNameText.text = "???";
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}
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// Handles displaying the correct dialogue for the question.
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private void OnQuestionButtonClicked(int index)
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{
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@@ -186,6 +201,9 @@ public class DialoguePanel : MonoBehaviour
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m_questionIndexAsked.Add(index);
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m_questionButtons[index].interactable = false;
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// Check if we can reveal the character's name.
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SetCharacterName();
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}
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private void PopulateCharacterSheet()
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