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||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
@@ -2404,7 +2404,7 @@ Light:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 2
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
@@ -2574,9 +2574,9 @@ Light:
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_Bias: 0.013
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_NearPlane: 0.1
|
||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
@@ -2603,7 +2603,7 @@ Light:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 2
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
@@ -3394,7 +3394,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 35501749b39a2f64383e8c1d43146b28, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 60418a081221eb04e9f4c9e9feee8f6d, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 1
|
||||
m_FillCenter: 1
|
||||
@@ -4980,9 +4980,9 @@ Light:
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_Bias: 0.013
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_NearPlane: 0.1
|
||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
@@ -5009,7 +5009,7 @@ Light:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 2
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
@@ -6300,7 +6300,7 @@ Light:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1782138140}
|
||||
m_Enabled: 1
|
||||
m_Enabled: 0
|
||||
serializedVersion: 10
|
||||
m_Type: 1
|
||||
m_Shape: 0
|
||||
@@ -6315,7 +6315,7 @@ Light:
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_Bias: 0.252
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_CullingMatrixOverride:
|
||||
@@ -7139,9 +7139,9 @@ Light:
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_Bias: 0.013
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_NearPlane: 0.1
|
||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
@@ -7168,7 +7168,7 @@ Light:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 2
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
@@ -7361,6 +7361,9 @@ MonoBehaviour:
|
||||
fadeRect: {fileID: 582177626}
|
||||
dialogueController: {fileID: 363264314}
|
||||
uiManager: {fileID: 783056442}
|
||||
m_talkCursor: {fileID: 2800000, guid: e200b2d1403d63840ae913a1f393bf68, type: 3}
|
||||
m_lookCursor: {fileID: 2800000, guid: 6286b94bd4388ef4bbf5eefdb04340cf, type: 3}
|
||||
m_defaultCursor: {fileID: 2800000, guid: 24f58d55672ef4841bb47fd1498d21b9, type: 3}
|
||||
m_fadeT: 0
|
||||
m_showFade: 0
|
||||
m_fadeDuration: 3
|
||||
|
||||
@@ -13,10 +13,14 @@ public class AdventurerInteractable : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
void OnMouseEnter()
|
||||
{
|
||||
|
||||
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_talkCursor);
|
||||
}
|
||||
|
||||
void OnMouseExit()
|
||||
{
|
||||
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
@@ -27,6 +31,7 @@ public class AdventurerInteractable : MonoBehaviour
|
||||
if (GameManager.Instance.dialogueController.DialogueInProgress)
|
||||
return;
|
||||
|
||||
GameManager.Instance.uiManager.BlockInput(true);
|
||||
//PlayerController.Instance.cameraMovement = false;
|
||||
CharacterData character = CharacterManager.Instance.GetCharacterDataByName(m_name);
|
||||
GameManager.Instance.dialogueController.DisplayCharacterText(character);
|
||||
|
||||
@@ -28,6 +28,7 @@ public class DialogueController : MonoBehaviour
|
||||
{
|
||||
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
|
||||
CharacterManager.Instance.SetInterviewed(characterName);
|
||||
GameManager.Instance.uiManager.BlockInput(false);
|
||||
}
|
||||
|
||||
public void Debug_NextCharacter()
|
||||
|
||||
@@ -12,6 +12,8 @@ public class GameManager : MonoBehaviour
|
||||
public DialogueController dialogueController;
|
||||
public UIManager uiManager;
|
||||
|
||||
public Texture2D m_talkCursor, m_lookCursor, m_defaultCursor;
|
||||
|
||||
[SerializeField] private float m_fadeT;
|
||||
private float m_fadeTotal;
|
||||
[SerializeField] private bool m_showFade = false;
|
||||
|
||||
@@ -14,16 +14,16 @@ public class Journal : MonoBehaviour
|
||||
public Transform questPage;
|
||||
|
||||
private int m_selectedAdventurer = 0;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
||||
|
||||
void OnMouseEnter()
|
||||
{
|
||||
|
||||
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_lookCursor);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
void OnMouseExit()
|
||||
{
|
||||
|
||||
GameManager.Instance.uiManager.SetCursor(GameManager.Instance.m_defaultCursor);
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
|
||||
@@ -10,6 +10,15 @@ public class UIManager : MonoBehaviour
|
||||
|
||||
public void BlockInput(bool value)
|
||||
{
|
||||
Cursor.SetCursor(GameManager.Instance.m_defaultCursor, Vector2.zero, CursorMode.Auto);
|
||||
m_blocked = value;
|
||||
}
|
||||
|
||||
public void SetCursor(Texture2D cursor)
|
||||
{
|
||||
if(!m_blocked)
|
||||
{
|
||||
Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user